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Extracting Movement Patterns from Video Data to Drive Multi-Agent Based Simulations

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Multi-Agent Based Simulation XVII (MABS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10399))

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Abstract

Computer simulations are used to create and evaluate real world scenarios in a manner that is controlled, non intrusive, cost effective and safe. One technology for realising computer simulation is Multi Agent Based Simulation (MABS), the advantage being that the entities that feature in a simulation can be expressed as agents that have all the features associated with agents (autonomy, goal driven, etc.). A particular challenge of MABS is the acquisition of the data required to define agent behaviour. One approach is to “hand craft” agent behaviour, however this is error prone and time consuming. In this paper we proposed a method whereby we can extract, what we have termed “Movement Patterns” (MPs) which in turn can be used to drive agents in a MABS environment.

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Notes

  1. 1.

    available at:

    https://nsl.cs.usc.edu/enl/trunk/aqua/OpenCV-2.3.1/doc/vidsurv/Blob_Tracking_Modules.doc, https://nsl.cs.usc.edu/enl/trunk/aqua/OpenCV-2.3.1/doc/vidsurv/Blob_Tracking_Tests.doc.

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Correspondence to Muhammad Tufail .

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Tufail, M., Coenen, F., Mu, T. (2017). Extracting Movement Patterns from Video Data to Drive Multi-Agent Based Simulations. In: Nardin, L., Antunes, L. (eds) Multi-Agent Based Simulation XVII. MABS 2016. Lecture Notes in Computer Science(), vol 10399. Springer, Cham. https://doi.org/10.1007/978-3-319-67477-3_7

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  • DOI: https://doi.org/10.1007/978-3-319-67477-3_7

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