Abstract
The nature of user studies is changing, reflecting changing visions of both what is relevant to study and how to study it in order to understand the user. The focus has progressively moved from the task to the activity including an analysis of not only people’s actions but the social, cultural, and economic factors that influence their behaviour. Now, with the so-called ubiquitous technologies moving out of the office and pervading people’s personal sphere, designers must examine different facets of the user; in order for a product to be good (and successful), it should be both satisfying and pleasurable in the private life of the individuals.
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Andersen, K., Jacobs, M., Polazzi, L. (2018). Playing Games in the Emotional Space. In: Blythe, M., Monk, A. (eds) Funology 2. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-68213-6_28
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DOI: https://doi.org/10.1007/978-3-319-68213-6_28
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