Abstract
When we wrote this chapter in 2003, we were in the midst of a long-term engagement with residents of Blacksburg, Virginia, USA, as research participants in the Blacksburg Electronic Village project, the first Web-based community networking project in the U.S. (Carroll and Rosson 1996). During the ten years we lived in Blacksburg we continuously worked with a variety of community groups on various projects around the theme of integrating information and technology infrastructures into community life. Since that time, community informatics (the design and appropriation of computational systems in support of geo-located communities) has expanded and gained more prominence in HCI and CSCW research (Carroll and Rosson, AIS Trans Hum Comput Interact, 20, 2013). Through that same period, research on tools and methods for end-user programming and development has continued, though there has still been relatively little attention to community applications of novice programming (Paternò 2013).
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Notes
- 1.
Two additional elderly women were scheduled to participate in the second workshop, but last-minute personal problems prevented them from attending.
- 2.
We provide average ratings and associated graphs as a way to point out interesting patterns, but have refrained from statistical tests or more conclusive inferences due to the very small sample size.
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Acknowledgements
This work was supported by the National Science Foundation (NSF ITR EIA-0081102). We thank Cheryl Seals, Justin Gortner, Tracy Lewis, Jason Snook, and Erik Dooley for their help in planning and conducting the workshops.
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Rosson, M.B., Carroll, J.M. (2018). Fun for All: Promoting Engagement and Participation in Community Programming Projects. In: Blythe, M., Monk, A. (eds) Funology 2. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-68213-6_33
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