Abstract
While many cultural heritage projects currently exist, few explore how to record and transform intangible heritage into a publicly accessible collection. This paper presents an interactive system combining the Web and Internet of Things (IoT) technologies to create an internet-linked interactive mural that allows visitors to listen and interact with crowdsourced life stories. Our findings highlight positive user reactions and some evidence of the interactive system being able to support cultural reflections. While the life stories appeal to most of the adults, younger children were less patient and interested in listening to them. Instead they were attracted to visual projections and the unobtrusive technology. We propose a design framework, outlining three design aspects necessary to understand and design engaging and immersive user experience. The use of interactive mural enabled us to understand the challenges of preserving and sharing intangible heritage so that they are heard and can be reflected upon in greater depth. The paper also outlines recommendations for future work to include a long term longitudinal study and to introduce mechanism for reviewing crowdsourced content.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Kaplan, F.S.: Museums and the making of “ourselves”: the role of objects in national identity. Leicester University Press, Leicester (1994)
Kelly, L.: Visitors and learners: adult museum visitors’ learning identities. na (2007)
Solanilla, L., et al.: The internet as a tool for communicating life stories: a new challenge for memory institutions. Int. J. Intang. Herit. 3, 103–116 (2008)
Worcman, K., Garde-Hansen, J.: Social Memory Technology: Theory, Practice, Action. Routledge, Abingdon (2016)
Lee, S.K.: The Peranakan Baba Nyonya culture: resurgence or disappearance? SARI J. Alam dan Tamadun Melayu 26, 161–170 (2008)
Ng, K.H., Huang, H., Selvamurthy, S., Juzar, M., Sabri, N.A.A., O’Malley, C.: Augmenting learning from physical museum exhibits with personal mobile technology. Transform. Learn. Empower. Learn. 33, 711–732
Di Serio, Á., Ibáñez, M.B., Kloos, C.D.: Impact of an augmented reality system on students’ motivation for a visual art course. Comput. Educ. 68, 586–596 (2013)
Song, M., Elias, T., Müller-Wittig, W., Chan, T.K.Y.: Interacting with the virtually recreated Peranakans. In: Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, p. 223–ff. ACM, New York (2003)
Hornecker, E.: “I don’t understand it either, but it is cool” - visitor interactions with a multi-touch table in a museum (2008)
van Dijk, E.M.A.G., Lingnau, A., Kockelkorn, H.: Measuring enjoyment of an interactive museum experience. In: Proceedings of the 14th ACM International Conference on Multimodal Interaction, pp. 249–256. ACM, New York (2012)
Geller, T.: Interactive tabletop exhibits in museums and galleries. IEEE Comput. Graph. Appl. 26, 6–11 (2006)
Reeves, S., Benford, S., O’Malley, C., Fraser, M.: Designing the spectator experience. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 741–750. ACM, New York (2005)
Small Design Firm: Illuminated Manuscript. http://smalldesignfirm.com/project/illuminated-manuscript/#illuminated-manuscript
Correia, N., Mota, T., Nóbrega, R., Silva, L., Almeida, A.: A multi-touch tabletop for robust multimedia interaction in museums. In: ACM International Conference on Interactive Tabletops and Surfaces, pp. 117–120 (2010)
Smith, A., Reitsma, L., van den Hoven, E., Kotzé, P., Coetzee, L.: Towards preserving indigenous oral stories using tangible objects. In: 2011 Second International Conference on Culture and Computing (Culture Computing), pp. 86–91 (2011)
Papangelis, K., Chamberlain, A., Liang, H.-N.: New directions for preserving intangible cultural heritage through the use of mobile technologies. In: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, pp. 964–967 (2016)
Cozzani, G., Pozzi, F., Dagnino, F.M., Katos, A.V., Katsouli, E.F.: Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures. Pers. Ubiquitous Comput. 21, 253–265 (2017)
Henderson, J.: Ethnic heritage as a tourist attraction: the Peranakans of Singapore. Int. J. Herit. Stud. 9, 27–44 (2003). doi:10.1080/1352725022000056613
Worden, N.: National identity and heritage tourism in Melaka. Indones. Malays World 31, 31–43 (2003)
Chai, L.T.: Culture heritage tourism engineering at Penang: complete the puzzle of “The Pearl of Orient.” Syst. Eng. Procedia 1, 358–364 (2011). doi:http://dx.doi.org/10.1016/j.sepro.2011.08.054
Bare Conductive Electric Paint Technical Sheet. http://www.bareconductive.com/wp-content/uploads/2016/05/ElectricPaint_TechDataSheet.pdf
Banzi, M., Shiloh, M.: Getting Started with Arduino: the Open Source Electronics Prototyping Platform. Maker Media, Inc., San Francisco (2014)
Badamasi, Y.A.: The working principle of an Arduino. In: 2014 11th International Conference on Electronics, Computer and Computation (ICECCO), pp. 1–4 (2014)
Pi, R.: Raspberry pi. Raspberry Pi 1, 1 (2013)
About WordPress. https://wordpress.org/about/
Vidyarthi, J.: Sonic Cradle: evoking mindfulness through ‘immersive’ interaction design (2012)
Dirkx, J.M.: The power of feelings: emotion, imagination, and the construction of meaning in adult learning. New Dir. Adult Contin. Educ. 2001, 63–72 (2001)
Acknowledgments
We would like to thank Ms. Melissa Chan from the Baba Nyonya Heritage Museum for allowing us to conduct the evaluation study at the museum and for supporting this research project with constructive feedbacks.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Lo, W.H., Ng, K.H. (2017). Designing an Interactive Mural for Cultural Reflections. In: Badioze Zaman, H., et al. Advances in Visual Informatics. IVIC 2017. Lecture Notes in Computer Science(), vol 10645. Springer, Cham. https://doi.org/10.1007/978-3-319-70010-6_53
Download citation
DOI: https://doi.org/10.1007/978-3-319-70010-6_53
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-70009-0
Online ISBN: 978-3-319-70010-6
eBook Packages: Computer ScienceComputer Science (R0)