Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10622)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: JCSG 2017.
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About this book
The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development
and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
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Keywords
- interactive games
- virtual worlds training simulations
- design patterns
- virtual reality
- empirical studies in HCI
- artificial intelligence
- arts and humanities
- computer games
- education
- collaborative learning
- interactive learning environments
- e-learning
- performing arts
- interaction devices
- human computer interaction
- user interfaces
- 3D
- interactive computer graphics
- game design
- computer networks
Table of contents (30 papers)
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Serious Games
Editors and Affiliations
Bibliographic Information
Book Title: Serious Games
Book Subtitle: Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
Editors: Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-70111-0
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Softcover ISBN: 978-3-319-70110-3Published: 08 November 2017
eBook ISBN: 978-3-319-70111-0Published: 14 November 2017
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XI, 332
Number of Illustrations: 129 b/w illustrations
Topics: Personal Computing, Computers and Education, Artificial Intelligence, Information Systems Applications (incl. Internet), User Interfaces and Human Computer Interaction, Computers and Society