Abstract
Domestic violence is a persistent and universal problem occurring in every culture and social group, with lack of empathy identified as a contributing factor. On average, one in three women and girls in the Caribbean experience domestic violence in their lifetime. In this paper we demonstrate the techniques used during the creation of a low-cost, violence prevention game titled None in Three, targeted at enhancing empathy and awareness among young people in Barbados and Grenada. A research trip was undertaken to gather photographic reference and to meet with young people. Methods to measure the emotional state of players and awareness of characters in-game were explored. Cost-saving measures such as asset store purchases were evaluated. Custom tools were created in order to speed up production, including a bespoke event editor for multiple-choice dialogue sequences, and the use of motion capture libraries and auto-rigging tools to speed up character animation workflows.
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Acknowledgements
This research is funded by the European Union under EuropeAid/136243/DD/ACT/Multi-Towards a Future Free from Domestic Violence. We would like to thank the other members of the project who have provided expert advice, assistance in game development and research into its effectiveness: Dr. Ena Trotman Jemmott, Dr. Hazel Da Breo, Gillian Kirkman, Ryan Greene, Zaneta Edey and Professor Dan Boduszek.
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Smith, D., Ma, M., Jones, A., Unver, E. (2017). None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. In: Alcañiz, M., Göbel, S., Ma, M., Fradinho Oliveira, M., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2017. Lecture Notes in Computer Science(), vol 10622. Springer, Cham. https://doi.org/10.1007/978-3-319-70111-0_24
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DOI: https://doi.org/10.1007/978-3-319-70111-0_24
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