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Creating Location-Based Augmented-Reality Games for Cultural Heritage

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Serious Games (JCSG 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10622))

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Abstract

This half-day workshop is concerned with location-based AR games for cultural heritage. We explore location-based game mechanics and narrative structural techniques suitable for cultural heritage sites, as well as approaches to visuals and audio that can help create a feeling of immersion into the cultural content without losing a sense of presence in the cultural space. The workshop includes an introduction to, and hands-on tutorial with, the latest version of the Haunted Planet authoring tool, which allows such experiences to be created without programming skills. The workshop is intended to be of general interest, but is expected to be of particular interest to researchers and professionals from the cultural heritage industry and researchers in serious games for learning.

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Correspondence to Mads Haahr .

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Haahr, M. (2017). Creating Location-Based Augmented-Reality Games for Cultural Heritage. In: Alcañiz, M., Göbel, S., Ma, M., Fradinho Oliveira, M., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2017. Lecture Notes in Computer Science(), vol 10622. Springer, Cham. https://doi.org/10.1007/978-3-319-70111-0_29

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  • DOI: https://doi.org/10.1007/978-3-319-70111-0_29

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-70110-3

  • Online ISBN: 978-3-319-70111-0

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