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A Little Bit of Frustration Can Go a Long Way

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Advances in Computer Games (ACG 2017)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10664))

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Abstract

Player engagement with video games is widely discussed. The apparently contrasting phenomenon of frustration is less widely researched. Frustration is reported to impede player engagement but it is unlikely that a game which never frustrated at all would be enjoyable. In that context, further work is needed to identify, understand and model the character, timing and context of frustrations which help rather than hinder a positive gaming experience. This paper investigates the relationship between frustration and engagement over time in a carefully selected video game. We find that engagement often falls as frustration rises (and vice versa) but also report upon situations in which a rise in frustration can give rise to an increase in engagement. We consider the implications of these results for both game developers and the wider community of HCI researchers interested in gamification and user engagement.

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Correspondence to Adam Boulton .

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Appendix

Appendix

Table 1. Mean engagement, hindrance and frustration

See Tables 2, 3 and 4

Table 2. Participant scores for engagement
Table 3. Participant scores for frustration
Table 4. Participant scores for hindrance

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Boulton, A., Hourizi, R., Jefferies, D., Guy, A. (2017). A Little Bit of Frustration Can Go a Long Way. In: Winands, M., van den Herik, H., Kosters, W. (eds) Advances in Computer Games. ACG 2017. Lecture Notes in Computer Science(), vol 10664. Springer, Cham. https://doi.org/10.1007/978-3-319-71649-7_16

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  • DOI: https://doi.org/10.1007/978-3-319-71649-7_16

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  • Print ISBN: 978-3-319-71648-0

  • Online ISBN: 978-3-319-71649-7

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