Skip to main content

Comparison of Approaches Made to Enhance Pupils’ Numeracy Skill

  • Conference paper
  • First Online:
Recent Advances on Soft Computing and Data Mining (SCDM 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 700))

Included in the following conference series:

  • 1365 Accesses

Abstract

This paper compares between four instructional design approaches used to enhance pupils’ numeracy skill. A literature review performed on four approaches that have potential in enhancing pupil’s numeracy skill. Those approaches are e-Learning, Mobile Learning, Gamification and Problem Based Learning (PBL). The review focuses on design and development of the selected approaches and compares those approaches based on previous studies. The literature survey suggests that e-Learning and gamification are the most suitable instructional design tools to enhance pupils’ numeracy skill.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Sharples, M., Taylor, J., Vavoula, G.: A theory of learning for the mobile age. In: Medienbildung in Neuen Kulturräumen, pp. 87–99. Springer, Wiesbaden (2010)

    Google Scholar 

  2. Ozdamli, F.: Pedagogical framework of m-learning. Procedia Soc. Behav. Sci. 31, 927–931 (2012)

    Article  Google Scholar 

  3. Tulbure, C.: Learning styles, teaching strategies and academic achievement in higher education: a cross-sectional investigation. Procedia Soc. Behav. Sci. 33, 398–402 (2012)

    Article  Google Scholar 

  4. NCTM.: principles and standards for school mathematics. National Council of Teachers of Mathematics, Reston (2000)

    Google Scholar 

  5. Kashefi, H., Ismail, Z., Yusof, Y.M., Rahman, R.A.: Promoting creative problem solving in engineering. In: Proceeding of the 3rd International Congress on Engineering Education (ICEED). UiTM Publisher, Universiti Teknologi Mara Malaysia, Kuala Lumpur, Malaysia, 7–8 Nov 2011

    Google Scholar 

  6. Sahid: Mathematics Problem Solving and Problem-Based Learning for Joyful Learning in Primary Mathematics Instruction. Accessed on 20 July 2017 from http://staff.uny.ac.id/sites/default/files/131930136/Mathematics%20Problem%20Solving%20and%20PBL.pdf (2011)

  7. Devrim, E.: The scale for problem solving skills in mathematics. Procedia Soc. Behav. Sci. 84, 155–159 (2013)

    Article  Google Scholar 

  8. Kebritchi, M., Hirumi, A., Bai, H.: The effects of modern mathematics computer games on mathematics achievement and class motivation. Comput. Educ. 55(2), 427–443 (2010)

    Article  Google Scholar 

  9. Mokhtar, M.Z., Tarmizi, R.A., Fauzi, A., Ayub, M.: Enhancing calculus learning engineering students through problem-based learning. WSEAS Trans. Adv. Eng. Educ. 7(8), 255–264 (2010)

    Google Scholar 

  10. Pusmaz, A., Ozdemir, A.S.: The Effect of Web-based professional development study to mathematics teachers’ problem solving strategies. Procedia Soc. Behav. Sci. 46, 1380–1384 (2012)

    Article  Google Scholar 

  11. Engelke, N.: A Framework to Describe the Solution Process for Related Rates Problems in Calculus. Accessed on 8 July 2017 from http://sigmaa.maa.org/rume/crume2007/papers/engelke.pdf (2007)

  12. Martin, T.: Calculus students’ ability to solve geometric related-rates problems rationale solving geometric related-rates problems. Math. Educ. Res. J. 12(2), 74–91 (2000)

    Article  Google Scholar 

  13. Duncan, G.J., Dowsett, C.J., Claessens, A., Magnuson, K., Huston, A.C., Klebanov, P., Japeli, C.: School readiness and later achievement. Dev. Psychol. 43, 1428–1446 (2007)

    Article  Google Scholar 

  14. Klibanoff, R.S., Levine, S.C., Huttenlocher, J., Vasilyeva, M., Hedges, L.V.: Preschool children’s mathematical knowledge: the effect of teacher ‘math talk’. Dev. Psychol. 42, 59–69 (2006)

    Article  Google Scholar 

  15. Jordan, N.C., Kaplan, D., Ramineni, C., Locuniak, M.N.: Early math matters: kindergarten number competence and later mathematics outcomes. Dev. Psychol. 45, 850–867 (2009)

    Article  Google Scholar 

  16. Starkey, P., Klein, A., Wakeley, A.: Enhancing young children’s mathematical knowledge through a pre-kindergarten mathematics intervention. Early Childhood Res. Q. 19, 99–120 (2004)

    Article  Google Scholar 

  17. Mohd Alwi, N., Fan, I.: Information security in e-learning: a discussion of empirical data on information security and e-learning. In: Proceedings of the European Conference on e-Learning, pp. 282–290 (2010)

    Google Scholar 

  18. Niemi, H., Harju, V., Vivitsou, M., Viitanen, K., Multisilta, J., Kuokkanen, A.: Digital storytelling for 21st-century Skills in virtual learning environments. Creative Educ. 5, 657–671 (2014)

    Article  Google Scholar 

  19. Mullis, I.V.S., Martin, M.O., Foy, P., Arora, A.: TIMSS 2011 International Results in Mathematics. TIMSS & PIRLS International Study Center, Chestnut Hill, MA (2012)

    Google Scholar 

  20. Shafie, A., Fatimah, W.: Design and heuristic evaluation of mathquest: a role-playing game for numbers. Procedia Soc. Behav. Sci. 8, 620–625 (2010)

    Google Scholar 

  21. Oblinger, D.: The next generation of educational engagement. J. Interact. Media Educ. 8, 1–18 (2004)

    Google Scholar 

  22. Papastegiou, M.: Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation. Comput. Educ. 52, 1–12 (2009)

    Article  Google Scholar 

  23. Ari, A.A., Katranci, Y.: The opinions of primary mathematics student-teachers on problem-based learning method. Procedia Soc. Behav. Sci. 116, 1826–1831 (2014)

    Article  Google Scholar 

  24. George, D., Mallery, P.: SPSS for Windows Step by Step: A Simple Guide and Reference, 4th edn. Allyn & Bacon, Boston (2003)

    Google Scholar 

  25. Abdullah, N.I., Tarmizi, R.A., Abu, R.: The effects of problem based learning on mathematics performance and affective attributes in learning statistics at form four secondary level. Procedia Soc. Behav. Sci. 8, 370–376 (2010)

    Article  Google Scholar 

  26. Akinoglu, O., Tandogan, R.O.: The effects of problem-based active learning in science education on student’s academic achievement, attitude and concept learning. Eurasia J. Math. Sci. Technol. Educ. 3(1), 71–81 (2007)

    Article  Google Scholar 

  27. Mohd Hilmi, M.R., Irfan, N.U.: Students’ levels of knowledge construction and cognitive skills in an online forum learning environment. Procedia Soc. Behav. Sci. 197, 1983–1989 (2015)

    Article  Google Scholar 

  28. Wiebe, E.N., Lamb, A., Hardy, M., Sharek, D.: Measuring engagement in video game based environments: investigation of the user engagement scale. Comput. Human Behav. 32, 123–132 (2014)

    Article  Google Scholar 

  29. Engler, L., Jeschke, S., Ndjeka, E.M., Seiler, R., Steinmiller, U.: MEMBERS The impact of eLTR-Technologies on Mathematical Education of Non-Native Speakers (2005). http://prints.mulf.tuberlin.de/48/01/Members.pdf

  30. Garris, R., Ahlers, R., Driskell, J.E.: Games, motivation and learning: a research and practice model. Simul. Gaming 33(4), 441–467 (2002)

    Article  Google Scholar 

  31. Lester, J.C., Spires, H.A., Nietfeld, J.L., Minogue, J., Mott, B.W., Lobene, E.V.: Designing game-based learning environments for elementary science education: a narrative-centered learning perspective. Inf. Sci. 264, 4–18 (2014)

    Article  Google Scholar 

  32. Ruggiero, D., Watson, W.R.: Engagement through praxis in educational game design common threads. Simul. Gaming 45(4–5), 471–490 (2014)

    Article  Google Scholar 

  33. Squire, K.: Video games in education. Int. J. Intell. Games Simul. 2(1), 49–62 (2003)

    Google Scholar 

  34. Johnson, C.I., Mayer, R.E.: Applying the self-explanation principle to multimedia learning in a computer-based game-like environment. Comput. Hum. Behav. 26(6), 1246–1252 (2010)

    Article  Google Scholar 

  35. Clements, D.H., Sarama, J.: Learning and teaching early math: The learning trajectories approach, 2nd edn. Routledge, New York, NY (2014)

    Google Scholar 

  36. Stipek, D.: Mathematics in early childhood education: Revolution or evolution? Early Educ. Dev. 24(4), 431–435 (2013)

    Article  Google Scholar 

  37. Assosiation of Mathematics Teacher Educators.: AMTE standards for mathematics teacher preparation. Raleigh. AMTE, NC (2017)

    Google Scholar 

  38. Agodini, R., Harris, B., Seftor, N., Remillard, J., Thomas, M.: After Two Years, Three Elementary Math Curricula Outperform a Fourth. National Center for Education Evaluation and Regional Assistance, Washington, DC (2013)

    Google Scholar 

  39. Clements, D. H., Sarama, J.: Building Blocks, vol 1 and 2. McGraw-Hill Education, Columbus, OH (2013)

    Google Scholar 

  40. Charles, D., McAlister, M.: In: Rauterberg, M. (ed), Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games, pp. 598–601. ICEC 2004, LNCS 3166, Accessed 24 Jul 2017 from http://www.springerlink.com.ucfproxy.fcla.edu/(coci1u55qul21e55wlk1aomj)/app/home/contribution.asp?referrer=parent&backto=searcharticlesresult,4,4

  41. Holland, W., Jenkins, H., Squire, K.: In Perron, B., Wolf, M. (eds) Video Game Theory. Routledge. Accessed 21 June 2017 from http://www.educationarcade.org/gtt/

  42. Huang, W.H., Huang, W.Y., Tschopp, J.: Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing. Comput. Educ. 55(2), 789–797 (2010)

    Article  Google Scholar 

  43. Read, J.C., Bekker, M.M.: The nature of child computer interaction. In: Proceedings of the 25th BCS Conference on Human-Computer Interaction (BCS-HCI’11), pp. 163–170. Swinton, UK (2011)

    Google Scholar 

  44. Chong, S.H.: Learning mathematics through computer games. In: Proceeding of 14th Asian Technology Conference in Mathematics. Beijing, China. (2009)

    Google Scholar 

  45. Singh, J., Wei, L.L., Shanmugam, M., Gunasekaran, S.S., Dorairaj, S.K.: Designing computer games to introduce programming to children. In: Proceedings of the 4th International Conference on Information Technology and Multimedia (ICIMU 2008). Malaysia. (2008)

    Google Scholar 

  46. Schmal, V., Grabinski, C.J., Bowman, S.: Use of games as a learner-centered strategy in gerontology, geriatrics, and aging-related courses. Gerontol. Geriatr. Educ. 29(3), 225–233 (2008)

    Article  Google Scholar 

  47. Bourgonjon, J., Valcke, M., Soetaert, R., Schellens, T.: Students’ perceptions about the use of video games in the classroom. Comput. Educ. 54(4), 1145–1156 (2010)

    Article  Google Scholar 

  48. Bourgonjon, J., De Grove, F., De Smet, C., Van Looy, J., Soetaert, R., Valcke, M.: Acceptance of game-based learning by secondary school teachers. Comput. Educ. 67, 21–35 (2013)

    Article  Google Scholar 

  49. Park, E., Baek, S., Ohm, J., Chang, H.J.: Determinants of player acceptance of mobile social network games: an application of extended technology acceptance model. Telematics Inform. 31(1), 3–15 (2014)

    Article  Google Scholar 

  50. Black, M., Chang, J., Chang, J., Narayanan, S.: Comparison of child-human and child computer interactions based on manual annotations. In: Proceedings of the Workshop on Child, Computer, and Interaction. Cambridge, USA (2009)

    Google Scholar 

  51. Hazar, M.: Development of learning and social skills in children with learning disabilities: an educational intervention program. Procedia Soc. Behav. Sci. 209, 221–228 (2015)

    Article  Google Scholar 

  52. Van Borkulo, S., Van den Heuvel-Panhuizen, M., Bakker, M., Loomans, H.: One mini-game is not like the other: different opportunities to learn multiplication tables. In: De Wannemacker, S., Vandercruysse, S., Clarebout, G. (vol. eds.) Communications in Computer and Information Science, vol. 280. Serious games: The challenge, pp. 61–64. Berlin. (2012)

    Google Scholar 

  53. Jonker, V., Wijers, M., Van Galen, F.: The motivational power of mini-games for the learning of mathematics. Paper presented at the European conference on game-based learning. Graz, Austria (2009)

    Google Scholar 

  54. Hays, R.T.: The effectiveness of instructional games: a literature review and discussion. In: Naval Air Warfare Center Training System Division (No. 2005-004). Accessed 20 June 2017 from http://www.dtic.mil/cgi-bin/GetTRDoc?AD¼ADA441935&Location¼U2&doc¼GetTRDoc.pdf (2005)

  55. Mitchell, A., Savill-Smith, C.: The use of computer games for learning. Accessed 20 June 17 from http://www.m-learning.org/archive/docs/The%20use%20of%20computer%20and%20video%20games%20for%20learning.pdf (2004)

  56. Randel, J.M., Morris, B.A., Wetzel, C.D., Whitehill, B.V.: The effectiveness of games for educational purposes: a review of recent research. Simul. Gaming 23(3), 261–276 (1992)

    Article  Google Scholar 

Download references

Acknowledgement

This research was supported by a Geran Penyelidikan Pascasiswazah (GPPS) from Research, Innovation, Commercialization, Consultancy Office (ORICC), Universiti Tun Hussein Onn Malaysia (vot number: U816), Short Term Grant U367 and Gates IT Solution Sdn Bhd.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nur Faizura Ahmad Fuadi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ahmad Fuadi, N.F., Othman, M.F., Senan, N. (2018). Comparison of Approaches Made to Enhance Pupils’ Numeracy Skill. In: Ghazali, R., Deris, M., Nawi, N., Abawajy, J. (eds) Recent Advances on Soft Computing and Data Mining. SCDM 2018. Advances in Intelligent Systems and Computing, vol 700. Springer, Cham. https://doi.org/10.1007/978-3-319-72550-5_38

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-72550-5_38

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-72549-9

  • Online ISBN: 978-3-319-72550-5

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics