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G:RASS – Experiencing a City Through an Artist’s Eyes

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)

Abstract

We describe a mobile app that allows to enjoy a city experience through the artistic perspective of an artist. For the Gunter Grass Gallery in Gdańsk we designed and developed a user experience that presents work of Grass directly at the original locations. In his “Danzig Trilogy” the Nobel Prize winner Günter Grass described places of his hometown Danzig (now Gdańsk), how they used to be in the beginning of the 20th century. With the G:RASS-app the city gets surrounded by art pieces (text passages, drawings, sketches, audio). Using mixed reality, visitors can explore Gdańsk from the artist’s point of view.

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Acknowledgments

This work was partially supported by the Polish-German Cooperation Foundation and Creative Europe EU Program (The People’s Smart Sculpture).

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Correspondence to Christian Geiger .

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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Treskunov, A., Vogel, C., Wróblewska, M., Bertram, M., Büntig, F., Geiger, C. (2018). G:RASS – Experiencing a City Through an Artist’s Eyes. In: Chisik, Y., Holopainen, J., Khaled, R., Luis Silva, J., Alexandra Silva, P. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 215. Springer, Cham. https://doi.org/10.1007/978-3-319-73062-2_12

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  • DOI: https://doi.org/10.1007/978-3-319-73062-2_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-73061-5

  • Online ISBN: 978-3-319-73062-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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