Abstract
An intellectual capital represents all resources that determine the value of an organization, and the competitiveness of an enterprise. We would like to develop the intellectual capital of our students to simplify their adaptation to ways of working in IT companies. This paper presents a proposal to design a creative ecosystem for helping students to become more prepared for the real-life work on IT projects. We started with the SCRUM methodology; next, we applied some selected methods of active learning and continued with supporting software tools Slack and Sli.do. Our motivation was to achieve better students’ performance, timely delivery of the results and a high employment rate of our graduates. We discussed our preliminary results with participated IT companies and based on their positive feedback, we agreed on extended collaborations, e.g. invited lectures, interactive workshops or competitions for students.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Van Laar, E., van Deursen, A., van Dijk, J., de Haan, J.: The relation between 21st-century skills and digital skills: a systematic literature review. Comput. Hum. Behav. 72, 577–588 (2017)
Mohd Daud, A., Omar, J., Turiman, P., Osman, K.: Creativity in science education. UKM teaching and learning congress 2011. Procedia – Soc. Behav. Sci. 59, 467–474 (2012)
Stojanova, B.: Development of creativity as a basic task of the modern educational system. Procedia Soc. Behav. Sci. 2, 3395–3400 (2010)
Kim, S., Moon, W., Kim, W., Park, S., Moon, I.: Is it possible to improve creativity? If yes, how do we do it? In: 21st European Symposium on Computer Aided Process Engineering, pp. 1130–1134 (2011)
Siu, K.W.M.: Promoting creativity in engineering programmes: difficulties and opportunities. WCES 2012, Procedia – Soc. Behav. Sci. 46, 5290–5295 (2012)
Jackson, N.: Making higher education a more creative place. J. Enhanc. Learn. Teach. 2(1), 14–25 (2005)
Geertshuis, S., Jung, M., Cooper-Thomas, H.: Preparing students for higher education: the role of proactivity. Int. J. Teach. Learn. High. Educ. 26(2), 157–169 (2014)
Barata, G., Gama, S., Jorge, J., Gonçalves, D.: Improving participation and learning with gamification. In: Proceedings of the First International Conference on Gameful Design, Research, and Applications, Toronto, Canada, pp. 10–17 (2013)
Brame, C.: Active learning. Vanderbilt University Center for Teaching (2016)
Bonwell, C.C., Eison, J.A.: Active Learning: creating excitement in the classroom. ASH#-ERIC higher education Report No. 1, School of Education and Human Development. The George Washington University, Washington, D.C. (1991)
Freeman, S., Eddy, S.L., McDonough, M., Smith, M.K., Okoroafor, N., Jordt, H., Wenderoth, M.P.: Active learning increases student performance in science, engineering, and mathematics. Proc. Natl. Acad. Sci. USA 111, 8410–8415 (2014)
Ruiz-Primo, M.A., Briggs, D., Iverson, H., Talbot, R., Shepard, L.A.: Impact of undergraduate science course innovations on learning. Science 331, 1269–1270 (2011)
Sutherland, J., Schwaber, K.: Scrum development process. In: OOPSLA Business Object Design and Implementation Workshop, Object-Oriented Programming, Systems and Applications (OOPSLA) Convention, Austin, Texas, USA (1995)
Brame, C.J., Biel, R.: Test-enhanced learning: the potential for testing to promote greater learning in undergraduate science courses. CBE Life Sci. Educ. 14, 1–12 (2015)
Nah, F.F., Zeng, Q., Telaprolu V.R., Ayyappa, A.P., Eschenbrenner, B.: Gamification of Education: a review of literature. In: Nah, F.F.H. (eds.) HCI in Business. HCIB 2014, Lecture Notes in Computer Science, vol. 8527, pp. 401–409. Springer (2014)
Bordes, S.S., Durelli, V.H.S., Reis, H.M., Isotani, S.: A systematic mapping on gamification applied to education. In: SAC 2014 Proceedings of the 29th Annual ACM Symposium on Applied Computing, Gyeongju, Republic of Korea, pp. 216–222 (2014)
Lorenzo, M., Crouch, C.H., Mazur, E.: Reducing the gender gap in the physics classroom. Am. J. Phys. 74, 118–122 (2006)
Sun, J.C.-Y.: Influence of polling technologies on student engagement: an analysis of student motivation, academic performance, and brainwave data. Comput. Educ. 72, 80–89 (2014)
Mahnič, V.: Scrum in software engineering courses: an outline of the literature. Glob. J. Eng. Educ. 17(2), 77–83 (2015)
Santos, N., Fernandes, J.M., Carvalho, M.S., Silva, P.V., Fernandes, F.A., Rebelo, M.P., Barbosa, D., Maia, P., Couto, M., Machado, R.J.: Using scrum together with UML models: a collaborative university-industry R&D software project. In: Proceeding of ICCSA 2016, LNCS, vol. 9789, Springer (2016)
May, J., York, J., Lending, D.: Play ball: bringing scrum into the classroom. J. Inf. Syst. Educ. 27(2), 87–92 (2016)
Sarnovský, M., Paralič, J.: Teaching big data analysis at technical university in Kosice in business information systems study program. In: Proceedings of 13th International Conference on Emerging eLearning Technologies and Applications (ICETA), pp. 325–330. IEEE (2015)
Sarnovský, M.: Design and implementation of the cloud based application for text mining tasks. Data Min. Knowl. Eng. 6(6), 261–264 (2014)
Muchová, M., Paralič, J., Jančuš, M.: An approach to support education of data mining algorithm. In: Proceedings of IEEE 15th International Symposium on Applied Machine Intelligence and Informatics (SAMI), Herľany, Slovakia, pp. 93–98 (2017)
Smatana, M., Paralič, J., Butka, P.: Topic modelling over text streams from social media. In: Text, Speech and Dialogue, LNCS, vol. 9924, pp. 163–172 (2016)
Acknowledgment
The work presented in this paper was partially supported by the Cultural and Educational Grant Agency of the Ministry of Education and Academy of Science of the Slovak Republic under grants no. 025TUKE-4/2015 and no. 05TUKE-4/2017.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG
About this paper
Cite this paper
Babič, F., Gašpar, V. (2018). A Creative Ecosystem to Improve the Students Adaptation to Current Trends in IT Companies. In: Auer, M., Guralnick, D., Simonics, I. (eds) Teaching and Learning in a Digital World. ICL 2017. Advances in Intelligent Systems and Computing, vol 715. Springer, Cham. https://doi.org/10.1007/978-3-319-73210-7_83
Download citation
DOI: https://doi.org/10.1007/978-3-319-73210-7_83
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-73209-1
Online ISBN: 978-3-319-73210-7
eBook Packages: EngineeringEngineering (R0)