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Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices

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New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

In this chapter we describe a trend we have observed in 3rd-wave HCI research, which we are calling “peripheral practices research”. This form of research consists of primarily qualitative studies of niche, unusual, marginalized and/or highly specialized communities of practice that result in implications for HCI outside of that community. We describe how peripheral practices research serves three critical functions within HCI: (1) It introduces a diversity of perspectives into the field; (2) It identifies new approaches to existing problems and challenges; (3) It serves as a defamiliarizing lens on existing norms and assumptions within the field. We survey a broad and diverse selection of studies that engage with peripheral practices, and discuss four specific cases in more detail. By giving this mode of HCI research a name, we hope to see even more studies that look outside of the classical HCI domain for new ideas, new perspectives, and new values around technology.

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Correspondence to Theresa Jean Tanenbaum .

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Tanenbaum, T.J., Tanenbaum, K. (2018). Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices. In: Filimowicz, M., Tzankova, V. (eds) New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies . Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-73374-6_2

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  • DOI: https://doi.org/10.1007/978-3-319-73374-6_2

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