Abstract
This paper reports the Ceos system to support and promote collaborative learning by gamification strategies and mobile technologies. Céos was developed for basic smartphones to support classroom exercises and to encourage students out of classrooms in poor communities. The machinery of Céos has built-in teaching-learning strategies, such as gamification and mobile learning. To evidence a new kind of active learning process, Céos can track and suggest tips and rewards, guiding students in their decisions during the collective process of knowledge acquisition. The student knowledge acquisition also happens via Céos during contribution of teachers, other students, and teammates. Considering the Declaration of Helsinki, an experimental research was carried out with students of a high school in the southwest of Paraná/Brazil. We produced an experimental study to observe students social interaction behavior during a survey test using Céos. The results indicated positive behavioral patterns, guiding them to a forum to complete the exercises. Céos provided a friendly educational environment and automatically promoted the collaborative process of knowledge construction by the use of gamification and decision making. This collaboration between Céos and students offered another point of view of using mobile technologies in teaching classrooms.
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Tenorio, M.M., Reinaldo, F., Esperandim, R.J., Lopes, R.P., Gois, L., dos Santos Junior, G. (2018). Céos: A Collaborative Web-Based Application for Improving Teaching-Learning Strategies. In: Auer, M., Tsiatsos, T. (eds) Interactive Mobile Communication Technologies and Learning. IMCL 2017. Advances in Intelligent Systems and Computing, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-75175-7_12
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