Abstract
Educating people with intellectual disabilities (ID) or autism spectrum disorder (ASD) is a non-trivial process and differs from the learning methods of typically developed people. Recently, serious games (SGs) have been used to enhance the learning process of these groups and address different skills. On the other hand, blended learning (BL) is applied to formal and informal educational contexts and combines face-to-face and online learning. In this study, we examine if SGs can provide the necessary means for applying BL, especially for people with ID or ASD that could be benefited by personalized learning opportunities. In addition, we examine 43 existing SGs for people with ID or ASD, as well as the perceptions of 93 special education professionals (SEP) and teachers (SET) working in schools and institutions for people with ID or ASD regarding the role of technology and SGs in their education. We concluded that SGs could enhance the learning process of people with ID or ASD in many skills. In addition, the opinions of SEP and SET regarding the importance of technology in the learning process of people with ID or ASD and the familiarity with SGs, indicate that BL could be effectively promoted through SGs.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Alves, S., Marques, A., Queirós, C., Orvalho, V.: LIFEisGAME prototype: a serious game about emotions for children with autism spectrum disorders. Psychnol. J. 11(3), 191–211 (2013)
American Association of Intellectual Disabilities and Developmental Disabilities (AAIDD): Definition of Intellectual Disability (2013). http://aaidd.org/intellectual-disability/definition#.Vv4m3fmLTUI. Accessed 01 Apr 2016
Bartoli, L., Corradi, C., Garzotto, F., Valoriani, M.: Exploring motion-based touchless games for autistic children’s learning. In: Proceedings of the 12th International Conference on Interaction Design and Children, pp. 102–111. ACM (2013)
Bernardini, S., Porayska-Pomsta, K., Smith, T.J.: ECHOES: an intelligent serious game for fostering social communication in children with autism. Inf. Sci. 264, 41–60 (2014)
Blum-Dimaya, A., Reeve, S.A., Reeve, K.F., Hoch, H.: Teaching children with autism to play a video game using activity schedules and game-embedded simultaneous video modeling. Educ. Treat. Child. 33(3), 351–370 (2010)
Boleracki, M., Farkas, F., Meszely, A., Szikszai, Z., Sik, L.C.: Developing an animal counting game in second life for a young adult with down syndrome. Stud. Health Technol. Inform. 217, 71–77 (2015)
Brown, D.J., McHugh, D., Standen, P., Evett, L., Shopland, N., Battersby, S.: Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments. Comput. Educ. 56(1), 11–20 (2011)
Brown, D., Standen, P., Saridaki, M., Shopland, N., Roinioti, E., Evett, L. Grantham, S., Smith, P.: Engaging students with intellectual disabilities through games based learning and related technologies. In: Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life, pp. 573–582. Springer, Heidelberg (2013)
Burke, K., OBroin, D., McEvoy, J.: Teaching death concepts to adults with intellectual disabilities using computer games. In: European Conference on Games Based Learning, vol. 2, pp. 767–774 (2014)
Chang, Y.J., Kang, Y.S., Liu, F.L.: A computer-based interactive game to train persons with cognitive impairments to perform recycling tasks independently. Res. Dev. Disabil. 35(12), 3672–3677 (2014)
Chen, C.: Developing a tablet computer game with visual-spatial concept jigsaw puzzles for autistic children (2013). http://design-cu.jp/iasdr2013/papers/2197-1b.pdf. Accessed 22 Aug 2017
Christinaki, E., Vidakis, N., Triantafyllidis, G.: A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis. Comput. Sci. Inf. Syst. 11(2), 723–743 (2014)
Chukoskie, L., Soomro, A., Townsend, J., Westerfield, M.: ‘Looking’ better: designing an at-home gaze training system for children with ASD. In: 6th International IEEE/EMBS Conference on Neural Engineering, pp. 1246–1249 (2013)
Cote, D.: Problem-based learning software for students with disabilities. Intervent. Sch. Clin. 43(1), 29–37 (2007)
Curatelli, F., Martinengo, C.: Design criteria for educational tools to overcome mathematics learning difficulties. Procedia Comput. Sci. 15, 92–102 (2012)
Curatelli, F., Martinengo, C., Bellotti, F., Berta, R.: Paths for cognitive rehabilitation: from reality to educational software, to serious games, to reality again. In: Games and Learning Alliance, pp. 172–186 (2013)
Davis, M., Otero, N., Dautenhahn, K., Nehaniv, C.L., Powell, S.D.: Creating a software to promote understanding about narrative in children with autism: reflecting on the design of feedback and opportunities to reason. In: 6th International IEEE Conference on Development and Learning, pp. 64–69 (2007)
Delavarian, M., Bokharaeian, B., Towhidkhah, F., Gharibzadeh, S.: Computer-based working memory training in children with mild intellectual disability. Early Child Dev. Care 185(1), 66–74 (2015)
Deriso, D., Susskind, J., Krieger, L., Bartlett, M.: Emotion mirror: a novel intervention for autism based on real-time expression recognition. In: Computer Vision–ECCV 2012. Workshops and Demonstrations, pp. 671–674 (2012)
Fernández-Aranda, F., Jiménez-Murcia, S., Santamaría, J.J., Gunnard, K., Soto, A., Kalapanidas, E., Bults, R.G., Davarakis, C., Ganchev, T., Granero, R., Konstantas, D.: Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study. J. Ment. Health 12, 364–374 (2012)
Finkelstein, S.L., Nickel, A., Harrison, L., Suma, E.A., Barnes, T.: cMotion: a new game design to teach emotion recognition and programming logic to children using virtual humans. In: VR IEEE Conference, pp. 249–250 (2009)
Finkelstein, S., Nickel, A., Lipps, Z., Barnes, T., Wartell, Z., Suma, E.A.: Astrojumper: motivating exercise with an immersive virtual reality exergame. Presence: Teleoperators Virtual Environ. 20(1), 78–92 (2011)
Frank, A.: Balancing three different foci in the design of serious games: engagement, training objective and context. In: DiGRA Conference, September 2007
Friedrich, E.V., Sivanathan, A., Lim, T., Suttie, N., Louchart, S., Pillen, S., Pineda, J.A.: An effective neurofeedback intervention to improve social interactions in children with autism spectrum disorder. J. Autism Dev. Disord. 45(12), 4084–4100 (2015a)
Friedrich, E.V., Suttie, N., Sivanathan, A., Lim, T., Louchart, S., Pineda, J.A.: Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum. In: Interaction of BCI with the Underlying Neurological Conditions in Patients: Pros and Cons, vol 7, no. 21, pp 15–21 (2015b)
Garrison, D.R., Kanuka, H.: Blended learning: uncovering its transformative potential in higher education. Internet High. Educ. 7(2), 95–105 (2004)
Golan, O., Baron-Cohen, S.: Systemizing empathy: teaching adults with Asperger syndrome or high-functioning autism to recognize complex emotions using interactive multimedia. Dev. Psychopathol. 18(2), 591–617 (2006)
Grynszpan, O., Martin, J.C., Nadel, J.: Multimedia interfaces for users with high functioning autism: an empirical investigation. Int. J. Hum.-Comput. Stud. 66(8), 628–639 (2008)
Hansen, O.B., Abdurihim, A., McCallum, S.: Emotion recognition for mobile devices with a potential use in serious games for autism spectrum disorder. In: Serious Games Development and Applications, pp. 1–14 (2013)
Hourcade, J.P., Bullock-Rest, N.E., Hansen, T.E.: Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders. Pers. Ubiquit. Comput. 16(2), 157–168 (2012)
Hughes, C., Rung, L.L., Wehmeyer, M.L., Agran, M., Copeland, S.R., Hwang, B.: Self-prompted communication book use to increase social interaction among high school students. Assoc. Pers. Sev. Handicaps 25(3), 153–166 (2000)
Hulusic, V., Pistoljevic, N.: “LeFCA”: Learning framework for children with autism. Procedia Comput. Sci. 15, 4–16 (2012)
Hussaan, A.M., Sehaba, K., Mille, A.: Tailoring serious games with adaptive pedagogical scenarios: a serious game for persons with cognitive disabilities. In: 11th IEEE International Conference on Advanced Learning Technologies, pp. 486–490 (2011)
Hussaan, A.M., Sehaba, K., Mille, A.: Helping children with cognitive disabilities through serious games: project CLES. In: The proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 251–252 (2011)
Jain, S., Tamersoy, B., Zhang, Y., Aggarwal, J.K., Orvalho, V.: An interactive game for teaching facial expressions to children with autism spectrum disorders. In: 5th International Symposium on Communications Control and Signal Processing, pp. 1–4 (2012)
Karal, H., Kokoç, M., Ayyıldız, U.: Educational computer games for developing psychomotor ability in children with mild mental impairment. Procedia-Soc. Behav. Sci. 9, 996–1000 (2010)
Kostoulas, T., Mporas, I., Kocsis, O., Ganchev, T., Katsaounos, N., Santamaria, J.J., Jimenez-Murcia, S., Fernandez-Aranda, F., Fakotakis, N.: Affective speech interface in serious games for supporting therapy of mental disorders. Expert Syst. Appl. 39(12), 11072–11079 (2012)
Lányi, C.S., Brown, D.J.: Design of serious games for students with intellectual disability. IHCI 10, 44–54 (2010)
Lányi, C.S., Brown, D.J., Standen, P., Lewis, J., Butkute, V.: Results of user interface evaluation of serious games for students with intellectual disability. Acta Polytech. Hung. 9(1), 225–245 (2012)
Lock, R.H., Kingsley, K.V.: Empower diverse learners with educational technology and digital media. Interv. Sch. Clin. 43(1), 52–56 (2007)
Lopez-Basterretxea, A., Mendez-Zorrilla, A., Garcia-Zapirain, B.: A telemonitoring tool based on serious games addressing money management skills for people with intellectual disability. Int. J. Env. Res. Public Health 11(3), 2361–2380 (2014)
Malinverni, L., Mora-Guiard, J., Padillo, V., Valero, L., Hervás, A., Pares, N.: An inclusive design approach for developing video games for children with Autism Spectrum Disorder. Comput. Hum. Behav. 71, 535–549 (2017)
Michael, D.R., Chen, S.L.: Serious Games: Games that Educate, Train, and Inform. Muska & Lipman/Premier-Trade, USA (2005)
Piper, A.M., O’Brien, E., Morris, M.R., Winograd, T.: SIDES: a cooperative tabletop computer game for social skills development. In: Proceedings of the 20th ACM Anniversary Conference on Computer Supported Cooperative Work, pp. 1–10 (2006)
Porayska-Pomsta, K., Anderson, K., Bernardini, S., Guldberg, K., Smith, T., Kossivaki, L., Hodgins, S., Lowe, I.: Building an intelligent, authorable serious game for autistic children and their carers. In: Advances in Computer Entertainment, pp. 456–475 (2013)
Rahman, M.M., Ferdous, S.M., Ahmed, S.I.: Increasing intelligibility in the speech of the autistic children by an interactive computer game. In: IEEE International Symposium on Multimedia (ISM), pp 383–387 (2010)
Retalis, S., Korpa, T., Skaloumpakas, C., Boloudakis, M., Kourakli, M., Altanis, I., Siameri, F., Papadopoulou, P., Lytra, F., Pervanidou, P.: Empowering children with ADHD learning disabilities with the Kinems Kinect learning games. In: European Conference on Games Based Learning, vol 2, pp. 469–477 (2014)
Ripamonti, L.A., Maggiorini, D.: Learning in virtual worlds: a new path for supporting cognitive impaired children. In: Foundations of Augmented Cognition. Directing the Future of Adaptive Systems, pp. 462–471 (2011)
Salem, Y., Gropack, S.J., Coffin, D., Godwin, E.M.: Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trial. Physiotherapy 98(3), 189–195 (2012)
Sánchez, J.L.G., Gutiérrez, F.L., Cabrera, M., Zea, N.P.: Design of adaptative video game interfaces: a practical case of use in special education. In: Computer-aided design of user interfaces VI, pp. 71–76 (2009)
Sbattella, L., Tedesco, R., Trivilini, A.: Multimodal interaction experience for users with autism in a 3D environment. In: 6th European Conference on Games Based Learning, pp. 442–450 (2012)
Shogren, K.A., Wehmeyer, M.L., Davies, D., Stock, S., Palmer, S.B.: Cognitive support technologies for adolescents with disabilities: impact on educator perceptions of capacity and opportunity for self-determination. J. Hum. Dev. Disabil. Soc. Change 21(1), 67–80 (2013)
Silva, G.F.M., Raposo, A., Suplino, M.: PAR: a collaborative game for multitouch tabletop to support social interaction of users with autism. Procedia Comput. Sci. 27, 84–93 (2014)
Singh, H.: Building effective blended learning programs. Educ. Technol.-Saddle Brook Englewood Cliffs NJ- 43(6), 51–54 (2003)
Tanaka, J.W., Wolf, J.M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., Brown, C., Stahl, S., Kaiser, M.D., Schultz, R.T.: Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! program. J. Child Psychol. Psychiatry 51(8), 944–952 (2010)
Torrente, J., Del Blanco, Á., Moreno-Ger, P., Fernández-Manjón, B.: Designing serious games for adult students with cognitive disabilities. In: Neural Information Processing, pp. 603–610 (2012)
Torrente, F.J., Blanco Aguado, Á.D., Serrano Laguna, Á., Vallejo Pinto, J.A., Moreno Ger, P., Fernández Manjón, B.: Towards a low cost adaptation of educational games for people with disabilities. ComSIS 11(1), 369–391 (2014)
Tsai, T.W., Lin, M.Y.: An application of interactive game for facial expression of the autisms. In: Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, pp. 204–211 (2011)
Tsikinas, S., Xinogalos, S., Satratzemi, M.: Review on serious games for people with intellectual disabilities and autism. In: European Conference on Game Based Learning, pp. 696–703 (2016)
Yan, F.: A sunny day: Ann and Ron’s world an iPad application for children with autism. In: Serious Games Development and Applications, pp. 129–138. Springer (2011)
de Urturi, Z.S., Zorrilla, A.M., Zapirain, B.G.: A serious game for android devices to help educate individuals with autism on basic first aid. In: Distributed Computing and Artificial Intelligence, pp 609–616 (2012)
Wijnhoven, L.A., Creemers, D.H., Engels, R.C., Granic, I.: The effect of the video game mindlight on anxiety symptoms in children with an Autism Spectrum Disorder. BMC Psychiatry 15(1), 1–9 (2015)
Zakari, H.M., Ma, M., Simmons, D.: A review of serious games for children with autism spectrum disorders (ASD). In: Serious Games Development and Applications, pp. 93–106 (2014)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, a part of Springer Nature
About this paper
Cite this paper
Tsikinas, S., Xinogalos, S., Satratzemi, M., Kartasidou, L. (2018). Using Serious Games for Promoting Blended Learning for People with Intellectual Disabilities and Autism: Literature vs Reality. In: Auer, M., Tsiatsos, T. (eds) Interactive Mobile Communication Technologies and Learning. IMCL 2017. Advances in Intelligent Systems and Computing, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-75175-7_55
Download citation
DOI: https://doi.org/10.1007/978-3-319-75175-7_55
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-75174-0
Online ISBN: 978-3-319-75175-7
eBook Packages: EngineeringEngineering (R0)