Abstract
In this paper, we present a study on the use of serious games in the assessment and rehabilitation of children with Cerebral Visual Impairment (CVI). Moving objects support vision and processing the information conveyed in children with CVI; they also find it easier to deal with more simple images. Our serious games help them keeping focused on the exercise by using touch interface, the game paradigm and cartoon characters. The paper reports lesson learned from data collected in a user study to highlight the high potential of using these games also in the rehabilitation process, which brings us to develop the games also in a mobile platform to allow children train the skill at home, i.e., more intensively and in a familiar environment.
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Notes
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Consider that the distance is computed from the center of the picture, but the picture itself has a dimension, which depends on the user’s setting, and in this case is 200 × 400 pixels.
- 2.
References
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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Ciman, M., Gaggi, O., Sgaramella, T.M., Nota, L., Bortoluzzi, M. (2018). Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment. In: Guidi, B., Ricci, L., Calafate, C., Gaggi, O., Marquez-Barja, J. (eds) Smart Objects and Technologies for Social Good. GOODTECHS 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 233. Springer, Cham. https://doi.org/10.1007/978-3-319-76111-4_7
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DOI: https://doi.org/10.1007/978-3-319-76111-4_7
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