Abstract
Mixed-Reality (MR) represents a combination of real and virtual worlds. Off-the-shelf solutions already exist for quite some time which enable the creation of MR worlds where physical and digital objects co-exist and interact in real time. However, little is still known regarding methodological and technical challenges involved in the development of room scale MR worlds with the use of high-end technologies, especially when considering real-object representation. This paper reports hands-on experiences in creating a room-scale MR world, using widespread, off-the-shelf object-tracking technologies and 3D modelling techniques, which enable free user movement, accurate real-object representation in the virtual world, as well as interactivity between real and virtual objects.
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The script used to register 3D objects location and rotation to the virtual space based on the props positions can be found at: http://zarcrash.x10.mx/Program.cs.
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An example of the MR world created in this work can be found at https://www.youtube.com/watch?v=Hy_wCD1LJYk.
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An example of the LeapMotion performance can be found in https://www.youtube.com/watch?v=MoY7R02_ShE.
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An example of the interaction between the user and the cube item can be found at https://www.youtube.com/watch?v=p-f7z2oUk7s.
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An example of the interaction between the user hand and the cube item can be found at: https://youtu.be/nwnU8BiJX00.
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An example of the interaction between the user hand and the rock item can be found at: https://www.youtube.com/watch?v=4b3QDFap2Ok.
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Acknowledgment
This work was supported by VR First (https://www.vrfirst.com/).
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Kasapakis, V., Gavalas, D., Dzardanova, E. (2018). Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_1
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