Skip to main content

Voice Animator: Automatic Lip-Synching in Limited Animation by Audio

  • Conference paper
  • First Online:
Advances in Computer Entertainment Technology (ACE 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10714))

Included in the following conference series:

Abstract

Limited animation is one of the traditional techniques for producing cartoon animations. Owing to its expressive style, it has been enjoyed around the world. However, producing high quality animations using this limited style is time-consuming and costly for animators. Furthermore, proper synchronization between the voice-actor’s voice and the character’s mouth and lip motion requires well-experienced animators. This is essential because viewers are very sensitive to audio-lip discrepancies. In this paper, we propose a method that automatically creates high-quality limited-style lip-synched animations using audio tracks. Our system can be applied for creating not only the original animations but also dubbed ones independently of languages. Because our approach follows the standard workflow employed in cartoon animation production, our system can successfully assist animators. In addition, users can implement our system as a plug-in of a standard tool for creating animations (Adobe After Effects) and can easily arrange character lip motion to suit their own style. We visually evaluate our results both absolutely and relatively by comparing them with those of previous works. From the user evaluations, we confirm that our algorithms is able to successfully generate more natural audio-mouth synchronizations in limited-style lip-synched animations than previous algorithms.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 179.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 229.00
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. coin: conditional inference procedures in a permutation test framework. https://cran.r-project.org/web/packages/coin/index.html. Accessed 22 Oct 2017

  2. Bregler, C., Covell, M., Slaney, M.: Video rewrite: driving visual speech with audio. In: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, pp. 353–360. ACM Press/Addison-Wesley Publishing Co. (1997)

    Google Scholar 

  3. Cao, C., Hou, Q., Zhou, K.: Displaced dynamic expression regression for real-time facial tracking and animation. ACM Trans. Graph. (TOG) 33(4), 43 (2014)

    Google Scholar 

  4. Chang, Y.J., Ezzat, T.: Transferable videorealistic speech animation. In: Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 143–151. ACM (2005)

    Google Scholar 

  5. Dunbar, D., Humphreys, G.: A spatial data structure for fast poisson-disk sample generation. ACM Trans. Graph. (TOG) 25(3), 503–508 (2006)

    Article  Google Scholar 

  6. Dvorožňák, M., Bénard, P., Barla, P., Wang, O., Sỳkora, D.: Example-based expressive animation of 2D rigid bodies. ACM Trans. Graph 36(4), 10 (2017)

    Google Scholar 

  7. Ezzat, T., Geiger, G., Poggio, T.: Trainable videorealistic speech animation. ACM Trans. Graph. (TOG) 21(3), 388–398 (2002)

    Article  Google Scholar 

  8. Ishi, C.T., Liu, C., Ishiguro, H., Hagita, N.: Speech-driven lip motion generation for tele-operated humanoid robots. In: Auditory-Visual Speech Processing 2011 (2011)

    Google Scholar 

  9. Kawamoto, S.I., Yotsukura, T., Anjyo, K., Nakamura, S.: Efficient lip-synch tool for 3D cartoon animation. Comput. Anim. Virtual Worlds 19(34), 247–257 (2008)

    Article  Google Scholar 

  10. Kazi, R.H., Grossman, T., Umetani, N., Fitzmaurice, G.: Motion amplifiers: sketching dynamic illustrations using the principles of 2D animation. In: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (2016)

    Google Scholar 

  11. Kitamura, M., Kanamori, Y., Mitani, J., Fukui, Y., Tsuruno, R.: Motion frame omission for cartoon-like effects. In: Proceedings of International Workshop on Advanced Image Technology (IWAIT), pp. 148–152. KSBE (2014)

    Google Scholar 

  12. Morishima, S., Kuriyama, S., Kawamoto, S., Suzuki, T., Taira, M., Yotsukura, T., Nakamura, S.: Data-driven efficient production of cartoon character animation. In: ACM SIGGRAPH 2007 Sketches, p. 76. ACM (2007)

    Google Scholar 

  13. Rothauser, E.: IEEE recommended practice for speech quality measurements. IEEE Trans. Audio Electroacoust. 17, 225–246 (1969)

    Article  Google Scholar 

  14. Wang, J., Drucker, S.M., Agrawala, M., Cohen, M.F.: The cartoon animation filter. ACM Trans. Graph. (TOG) 25, 1169–1173 (2006)

    Article  Google Scholar 

  15. Weise, T., Bouaziz, S., Li, H., Pauly, M.: Realtime performance-based facial animation (TOG). ACM Trans. Graph. 30, 77 (2011)

    Article  Google Scholar 

  16. Weise, T., Li, H., Van Gool, L., Pauly, M.: Face/off: live facial puppetry. In: Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 7–16. ACM (2009)

    Google Scholar 

Download references

Acknowledements

This work was supported in part by the Japanese Information-Technology Promotion Agency (IPA), JST ACCEL Grant No. JPMJAC 1602, and JSPS Grant No. 17H06101, Japan.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shoichi Furukawa .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Furukawa, S., Fukusato, T., Yamaguchi, S., Morishima, S. (2018). Voice Animator: Automatic Lip-Synching in Limited Animation by Audio. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-76270-8_12

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76269-2

  • Online ISBN: 978-3-319-76270-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics