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Exploring Patterns of Shared Control in Digital Multiplayer Games

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Advances in Computer Entertainment Technology (ACE 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10714))

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Abstract

This paper investigates the concept of shared control to design for innovative and enjoyable multiplayer experiences. More research on collective control over a single game character could support the design of compelling social experiences and provides insights in how the social context affects individual player experience. Hence, this paper addresses two perspectives: game design and game user research. First, a classification of possibilities to implement shared control is presented. As a proof of concept the shared control game Shairit was developed. Furthermore, we present an empirical study researching the impact of player interdependency on player experience induced by different forms of shared control implemented in Shairit. Results indicate that varying degrees of player interdependency in shared control do not provide fundamentally different player experiences in terms of need satisfaction, social presence and enjoyment. Further, findings suggest that a loss of individual control and feedback should not be associated with negative experiences per se, but should rather be acknowledged as legitimate mechanics to induce enjoyment in a multiplayer setting.

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Notes

  1. 1.

    http://twitchplayspokemon.org/ - 2017/07/30.

  2. 2.

    https://www.twitch.tv/ - 2017/07/30.

  3. 3.

    https://blog.twitch.tv/tpp-victory-the-thundershock-heard-around-the-world-3128a5b1cdf5#.jkda9l2cm - 2017/07/30.

  4. 4.

    (Traveller’s Tales, 2011).

  5. 5.

    (Young Horses Inc., 2014).

  6. 6.

    (Nadeo, 2016).

  7. 7.

    (Nintendo, 1985).

  8. 8.

    The CCPIG can be found at: https://www.sites.google.com/site/ccpigq/downloads - 2017/07/30.

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Correspondence to Philipp Sykownik .

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Sykownik, P., Emmerich, K., Masuch, M. (2018). Exploring Patterns of Shared Control in Digital Multiplayer Games. In: Cheok, A., Inami, M., Romão, T. (eds) Advances in Computer Entertainment Technology. ACE 2017. Lecture Notes in Computer Science(), vol 10714. Springer, Cham. https://doi.org/10.1007/978-3-319-76270-8_57

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  • DOI: https://doi.org/10.1007/978-3-319-76270-8_57

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