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Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2017, DLI 2017)

Abstract

People sense the world by exploiting correlations between their physical actions and the changing sensory input that results from those actions. Interfaces that translate non-human sensor data to signals that are compatible with the human senses can therefore augment our abilities to make sense of the world. This insight has recently sparked an increase in projects that explore sensemaking and the creation of novel human experiences across scientific and artistic disciplines. However, there currently exists no constructive dialogue between artists and scientists that conduct research on this topic. In this position paper, we identify the theory and practice of sensory augmentation as a domain that could benefit from such a dialogue. We argue that artistic and scientific methods can complement each other within research on sensory augmentation and identify six thematic starting points for a dialogue between the arts and sciences. We conducted a case study to explore these conjectures, in which we instigated such a dialogue on a small scale. The case study revealed that the six themes we identified as relevant for a dialogue on sensory augmentation emerge rather spontaneously in such a dialogue and that such an exchange may facilitate progress on questions that are central to the theory and practice of sensory augmentation. Overall, this position paper contributes preliminary evidence for the potential of, and a starting point for, a dialogue between the arts and sciences that advances our understanding of sensory augmentation and the development of applications that involve it.

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Correspondence to Alwin de Rooij .

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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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de Rooij, A. et al. (2018). Sensory Augmentation: Toward a Dialogue Between the Arts and Sciences. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_21

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  • DOI: https://doi.org/10.1007/978-3-319-76908-0_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76907-3

  • Online ISBN: 978-3-319-76908-0

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