Skip to main content

Computer Coding at School and Game Creation

  • Conference paper
  • First Online:
Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2017, DLI 2017)

Abstract

Education and schools are facing serious problems to motivate and prepare the new generations. A multidisciplinary educational approach, where students are taught to program, can contribute to a better school. Game creation is a multidisciplinary strategy supported on computer programing that can contribute to set school into the right direction and turn students into effectively active participants on their education. Development and sustainability in a global society are only possible with informed consumers and a good digital task force. Introducing computer programming in European school is a trend and a challenge that is being embraced by several initiatives. This paper emerges from one of those initiatives and describes the strategy adopted to integrate technology in students’ curriculum in schools from Portugal, Greece and Italy, through coding and multidisciplinary projects design and development.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M., Rumble, M.: ACTS Draft White Papers. University of Melbourne. Cisco. Intel. Microsoft: ATCS (2010)

    Google Scholar 

  2. McCormack, A.: The e-Skills Manifesto - A Call to Arms. EuropeanSchoolnet (2010)

    Google Scholar 

  3. Ertmer, P.A., Ottenbreit-Leftwitch, A.T.: Teacher technology change: How knowledge, confidence, beliefs, and culture intersect. J. Res. Technol. Educ. 42(3), 255–284 (2010). http://www.iste.org/jrte

    Article  Google Scholar 

  4. Balanskat, A., Engelhart, K.: Computing our future: Computer programming and coding - Priorities, school curricula and initiatives across Europe. European Schoolnet (2014). http://www.eun.org/c/document_library/get_file?uuid=521cb928-6ec4-4a86-b522-9d8fd5cf60ce&groupId=43887

  5. Balanskat, A., Engelhart, K.: Computing our future: Computer programming and coding - Priorities, school curricula and initiatives across Europe – Update 2015. European Schoolnet (2015). http://www.eun.org/c/document_library/get_file?uuid=3596b121-941c-4296-a760-0f4e4795d6fa&groupId=43887

  6. Connor, A.M., Karmokar, S., Whittington, C., Walker, C.: Full STEAM ahead: a manifesto for integrating arts pedagogics into STEM education. In: Proceedings of the 2014 IEEE International Conference on Teaching, Assessment and Learning in Engineering (2015)

    Google Scholar 

  7. Robinson, K.: The Element: How Finding Your Passion Changes Everything. Penguin, New York (2009)

    Google Scholar 

  8. Barbosa, I., Pombo, L., Moreira, F., Loureiro, M.J., Loureiro, M.J., Guimaraes, D., Magalhães, J.: Junior code academy: an innovative project in Portugal. In: Proceedings of the ICEM 2015 “Any Time, Any Place Learning”, Medellin - Colombia, 29 September–2 October 2015 (2015)

    Google Scholar 

  9. Peachey, N.: “Nik Peachey’s insight: Very utopian view of edtech. From news.microsoft.com - The technology revolution transforming education, 14 June 2017. https://news.microsoft.com/europe/2017/06/13/the-technology-revolution-transforming-education/#sm.000n79v2u10j4eax10b7ze6ox8fhd%23KP8p58HRu3PHOFKq.97

  10. Kapp, K.M.: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Wiley, New York (2012)

    Google Scholar 

  11. Chapman, C.: 15 free games that will help you learn how to code. Business Insider: Tech Insider, 5 April 2017. http://www.businessinsider.com/15-free-games-that-will-help-you-learn-how-to-code-2017-4/#-14

  12. Sharples, M., de Roock, R., Ferguson, R., Gaved, M., Herodotou, C., Koh, E., Kukulska-Hulme, A., Looi, C.-K, McAndrew, P., Rienties, B., Weller, M., Wong, L.H.: Innovating Pedagogy 2016: Open University. Innovation Report 5. Milton Keynes: The Open University (2016)

    Google Scholar 

  13. García-Peñalvo, F.J., Rees, A.M., Hughes, J., Jormanainen, I., Toivonen, T., Vermeersch, J.: A survey of resources for introducing coding into schools. In: Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality – TEEM 2016 (2016)

    Google Scholar 

Download references

Acknowledgments

With the support of the European Commission, EU Erasmus + Program, under the action type Strategic Partnerships for School Education: “Junior Code Academy – Enhancing Coding Skills in European Schools” (2015-1-PT01-KA201-013121), coordinated by Code for All, Lda.

This article is responsibility of the authors and not from European Commission.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Vasilis Manassakis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Barbosa, I. et al. (2018). Computer Coding at School and Game Creation. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_44

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-76908-0_44

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-76907-3

  • Online ISBN: 978-3-319-76908-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics