Abstract
Education and schools are facing serious problems to motivate and prepare the new generations. A multidisciplinary educational approach, where students are taught to program, can contribute to a better school. Game creation is a multidisciplinary strategy supported on computer programing that can contribute to set school into the right direction and turn students into effectively active participants on their education. Development and sustainability in a global society are only possible with informed consumers and a good digital task force. Introducing computer programming in European school is a trend and a challenge that is being embraced by several initiatives. This paper emerges from one of those initiatives and describes the strategy adopted to integrate technology in students’ curriculum in schools from Portugal, Greece and Italy, through coding and multidisciplinary projects design and development.
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With the support of the European Commission, EU Erasmus + Program, under the action type Strategic Partnerships for School Education: “Junior Code Academy – Enhancing Coding Skills in European Schools” (2015-1-PT01-KA201-013121), coordinated by Code for All, Lda.
This article is responsibility of the authors and not from European Commission.
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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Barbosa, I. et al. (2018). Computer Coding at School and Game Creation. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_44
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DOI: https://doi.org/10.1007/978-3-319-76908-0_44
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