Abstract
Immersive videos are important components of virtual reality. However, when watching immersive videos, simulator sickness (SS) sometimes occurs. In addition, when there are visual oscillations (VOs) in immersive videos, visually induced motion sickness (VIMS) will make the videos’ quality of experience (QoE) worse. Most of existing VIMS studies under controlled experimental conditions use virtual patterns, e.g., black and white stripes. However, QoE of immersive real scenes are far more complicate than visual patterns. Therefore, in this paper, we mainly concern QoE degradations caused by VIMS in immersive videos with real scenes. To get controlled VOs, we add shake to panoramic videos captured by still camera and conduct subjective experiments among 15 individuals. We find that the velocity (frequency) of VOs, the time we immersed and the scenes’ contents will all influence the level of VIMS. And the QoE of immersive videos with real life content will be influenced correspondingly.
This work was supported by the National Science Foundation of China (61422112, 61371146, 61521062, 61527804), National High-tech R&D Program of China (2015AA015905), and Science and Technology Commission of Shanghai Municipality (15DZ0500200).
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Duan, H., Zhai, G., Min, X., Zhu, Y., Sun, W., Yang, X. (2018). Assessment of Visually Induced Motion Sickness in Immersive Videos. In: Zeng, B., Huang, Q., El Saddik, A., Li, H., Jiang, S., Fan, X. (eds) Advances in Multimedia Information Processing – PCM 2017. PCM 2017. Lecture Notes in Computer Science(), vol 10735. Springer, Cham. https://doi.org/10.1007/978-3-319-77380-3_63
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