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Development of Business Simulation Game with Use of Design Science Research

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Intersections in Simulation and Gaming (ISAGA 2016, SimTecT 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10711))

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Abstract

This paper focuses on the use of design science research methodology for simulation game development. The First part describes the theoretical background for using such a technique, the Second reports on a post-mortem of the development process. We provide a short analysis of the similarity between existing business simulations and video games. The result of this research is our own model of the interrelations in game elements that can help evoke engagement and strengthen user experience of played game.

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Correspondence to Michal Jakubowski .

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Jakubowski, M., Ryfa, J. (2018). Development of Business Simulation Game with Use of Design Science Research. In: Naweed, A., Wardaszko, M., Leigh, E., Meijer, S. (eds) Intersections in Simulation and Gaming. ISAGA SimTecT 2016 2016. Lecture Notes in Computer Science(), vol 10711. Springer, Cham. https://doi.org/10.1007/978-3-319-78795-4_26

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  • DOI: https://doi.org/10.1007/978-3-319-78795-4_26

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-78794-7

  • Online ISBN: 978-3-319-78795-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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