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Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work

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Persuasive Technology (PERSUASIVE 2018)

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Abstract

Involving end-users in a participatory design process may help researchers and developers to gain better understanding of the end users’ views about the target system. In this study, we utilized participatory design approach with focus group meetings and participatory design workshops to figure out requirements for persuasive features of a mobile application for entrepreneurs to recover from work related strain and stress. In many cases, end-user participation in the design process may lead into building more efficient persuasive technology solutions and at least avoidance of many of the design pitfalls, but setting up meetings and organizing workshops can be time-consuming.

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Acknowledgements

We wish to thank our colleagues at Promo@Work. This study is part of Promo@Work research project, funded by the Strategic Research Council at the Academy of Finland, contract no. 303430 (Finnish Institute of Occupational Health), contract no. 303431 (University of Oulu, OASIS) and contract no. 303434 (University of Oulu, MicroENTRE).

Harri Oinas-Kukkonen wishes to thank the Finnish Cultural Foundation for supporting this research.

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Correspondence to Markku Kekkonen .

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Kekkonen, M., Oinas-Kukkonen, H., Tikka, P., Jaako, J., Simunaniemi, AM., Muhos, M. (2018). Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work. In: Ham, J., Karapanos, E., Morita, P., Burns, C. (eds) Persuasive Technology. PERSUASIVE 2018. Lecture Notes in Computer Science(), vol 10809. Springer, Cham. https://doi.org/10.1007/978-3-319-78978-1_14

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  • DOI: https://doi.org/10.1007/978-3-319-78978-1_14

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