Skip to main content

Programming Intelligent Embodied Pedagogical Agents to Teach the Beginnings of Industrial Revolution

  • Conference paper
  • First Online:
Intelligent Tutoring Systems (ITS 2018)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 10858))

Included in the following conference series:

Abstract

Combination of Virtual Reality and Artificial Intelligence technologies offer very interesting possibilities for educational purposes, allowing to design creative, intelligent and dynamic 3D virtual learning environments. However, nowadays there are few programming environments and tools that support Artificial Intelligence and agent programming techniques to control virtual 3D avatars. Aiming to help in this question, this work introduces a logical programming environment, which extends Prolog with BDI and multi-agent programming concepts and is fully integrated with Virtual Reality technology. The paper shows how this programming environment was used to create an interactive, animated and intelligent virtual world, focused on teaching the beginnings of Industrial Evolution. This educational virtual world was positively evaluated through experiments carried out with simulated classes of History.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bordini, R., Hbner, J.F., Wooldridge, M.: Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology). Wiley, Hoboken (2007)

    Google Scholar 

  2. Brutzman, D., Daly, L.: X3D: Extensible 3D Graphics for Web Authors. Morgan Kaufmann Publishers Inc., San Francisco (2007)

    Google Scholar 

  3. Bynum, W.: A Little History of Science. Yale University Press, New Haven (2013)

    Google Scholar 

  4. Feng, A., Shapiro, A., Lhommet, M., Marsella, S.: Embodied autonomous agents. In: Handbook of Virtual Environments: Design, Implementation, and Applications, pp. 335–352 (2014)

    Google Scholar 

  5. Ieronutti, L., Chittaro, L.: Employing virtual humans for education and training in X3D/VRML worlds. Comput. Educ. 49(1), 93–109 (2007). web3D Technologies in Learning, Education and Training

    Article  Google Scholar 

  6. Jacobson, M.J., Miao, C., Kim, B., Shen, Z., Chavez, M.: Research into learning in an intelligent agent augmented multi-user virtual environment. In: Proceedings of IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, WI-IAT 2008, vol. 3, pp. 348–351. IEEE, Washington, DC (2008)

    Google Scholar 

  7. Kessler, G.D.: Virtual environment models. In: Handbook of Virtual Environments - Design, Implementation, and Applications, pp. 259–283 (2014)

    Google Scholar 

  8. Landes, D.S.: The Unbound Prometheus: Technological Change and Industrial Development in Western Europe from 1750 to the Present. Cambridge University Press, Cambridge (1969)

    Google Scholar 

  9. Malhotra, R.: Empirical Research in Software Engineering: Concepts, Analysis and Applications. CRC Press, Boca Raton (2016)

    Google Scholar 

  10. Marangunić, N., Granić, A.: Technology acceptance model: a literature review from 1986 to 2013. Univ. Access Inf. Soc. 14(1), 81–95 (2015)

    Article  Google Scholar 

  11. Messinger, P.R., Stroulia, E., Lyons, K., Bone, M., Niu, R.H., et al.: Virtual worlds - past, present and future: new directions in social computing. Decis. Support Syst. 47(3), 204–228 (2009)

    Article  Google Scholar 

  12. Parisi, T.: Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, 1st edn. O’Reilly Media Inc, Sebastopol (2014)

    Google Scholar 

  13. Rodrigues, N., Magalhes, L., Moura, J.P., Chalmers, A., Santos, F., Morgado, L.: Procedural virtual worlds. In: Zagalo, N., Morgado, L., Boa-Ventura, A. (eds.) Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms, pp. 16–32. IGI Global (2012)

    Google Scholar 

  14. Shapiro, A.: Building a character animation system. In: Allbeck, J.M., Faloutsos, P. (eds.) MIG 2011. LNCS, vol. 7060, pp. 98–109. Springer, Heidelberg (2011). https://doi.org/10.1007/978-3-642-25090-3_9

    Chapter  Google Scholar 

  15. Shoulson, A., Marshak, N., Kapadia, M., Badler, N.I.: Adapt: the agent development and prototyping testbed. In: Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D), Orlando, FL. ACM (2013)

    Google Scholar 

  16. Stone, R.J., Hannigan, F.P.: Applications of virtual environments: an overview. In: Handbook of Virtual Environments, 2nd edn. (2014)

    Google Scholar 

  17. Wallace, R.: The Elements of AIML Style. Alice AI Foundation (2003)

    Google Scholar 

  18. Winikoff, M.: Jack™ intelligent agents: an industrial strength platform. In: Bordini, R.H., Dastani, M., Dix, J., Seghrouchn, A. (eds.) Multi-Agent Programming: Languages, Platforms and Applications, pp. 175–193. Springer, Boston (2005). https://doi.org/10.1007/0-387-26350-0_7

    Chapter  Google Scholar 

  19. Wooldridge, M.: An Introduction to MultiAgent Systems. Wiley, Hoboken (2009)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to João Carlos Gluz .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Baierle, I.L.F., Gluz, J.C. (2018). Programming Intelligent Embodied Pedagogical Agents to Teach the Beginnings of Industrial Revolution. In: Nkambou, R., Azevedo, R., Vassileva, J. (eds) Intelligent Tutoring Systems. ITS 2018. Lecture Notes in Computer Science(), vol 10858. Springer, Cham. https://doi.org/10.1007/978-3-319-91464-0_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-91464-0_1

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-91463-3

  • Online ISBN: 978-3-319-91464-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics