Abstract
Games for decision making have developed into a powerful tool for corporations. Irrespective of their size, corporations have been increasingly using these games in order to evaluate and ascertain impactful business decisions and strategies. Despite their proven added value to the decision making process, there is still lack of research on whether, and if so how, these games can be used by researchers and practitioners to build evidents on systems’ behavior, as part of a larger scheme. To this effect, this paper proposes a framework to determine the different artifacts of games that should be logged and stored for future use.
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This research is supported and funded by ProRail; the Dutch governmental task organization that takes care of maintenance and extensions of the national railway network infrastructure, of allocating rail capacity, and of traffic control.
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Roungas, B., Meijer, S., Verbraeck, A. (2018). Knowledge Management of Games for Decision Making. In: Lukosch, H., Bekebrede, G., Kortmann, R. (eds) Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures. ISAGA 2017. Lecture Notes in Computer Science(), vol 10825. Springer, Cham. https://doi.org/10.1007/978-3-319-91902-7_3
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