Abstract
In recent years, the development of AI that plays Werewolf attracts attention. This study researches on Werewolf, which is an incomplete information game. In order to create a good game agent, we tried to get unknown information that makes us advantageous in the game. Since Werewolf is communication game, we assumed that there are common strategies or features. For learning such something from enormous game logs, we proposed using LSTM that is a kind of deep learning.
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Kondoh, M., Matsumoto, K., Mori, N. (2019). Development of Agent Predicting Werewolf with Deep Learning. In: De La Prieta, F., Omatu, S., Fernández-Caballero, A. (eds) Distributed Computing and Artificial Intelligence, 15th International Conference. DCAI2018 2018. Advances in Intelligent Systems and Computing, vol 800. Springer, Cham. https://doi.org/10.1007/978-3-319-94649-8_3
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DOI: https://doi.org/10.1007/978-3-319-94649-8_3
Publisher Name: Springer, Cham
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