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An RGB-Based Gesture Framework for Virtual Reality Environments

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Computational Science and Its Applications – ICCSA 2018 (ICCSA 2018)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10963))

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Abstract

Virtual reality is growing as a new interface between human and machine, new technologies improving the development of virtual reality applications, and the user’s experience is extremely important for the science improvement. In order to define a new approach based on already established and easily acquired techniques of detection and tracking, an interaction framework was developed. The developed framework is able to understand basic commands through gestures performed by the user. Making use of a simple RGB camera. It is able to be used in a simple virtual reality application, allowing the user to interact with the virtual environment using natural user interface, focusing on presenting a way to interact with users without deep knowledge of computing, providing an easy-to-use interface. The results shows to be promising, and the possibilities of its uses are growing.

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Acknowledgments

This research was partially supported by CNPq, CAPES, Fapesp, Fapemig, and Finep.

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Correspondence to Diego R. C. Dias .

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Ferreira, J.P.M., Dias, D.R.C., Guimarães, M.P., Laia, M.A.M. (2018). An RGB-Based Gesture Framework for Virtual Reality Environments. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2018. ICCSA 2018. Lecture Notes in Computer Science(), vol 10963. Springer, Cham. https://doi.org/10.1007/978-3-319-95171-3_61

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  • DOI: https://doi.org/10.1007/978-3-319-95171-3_61

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95170-6

  • Online ISBN: 978-3-319-95171-3

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