Abstract
Agritourism is an extension of ecotourism, which encourages visitors to experience agricultural life at firsthand. The growing interest in this industry worldwide poses new challenges to the environment. Traditional tourism models have somehow endangered local biodiversity and, consequently, it is necessary to promote new models that include education. Eco-education is commonly conducted through passive learning approaches within educational institutions, which often result in poor student performance in real life. Therefore, it is necessary to generate active methodologies to enrich learning experiences. Augmented Reality holds the power to add multiple benefits to the learning processes. Accordingly, this study introduces “ARtour”. ARtour combines an Augmented Reality experience with on-site experiences to learn about agritourism while encourages tourists to maintain responsible environmental behavior. The project considers two outdoor learning scenarios: aquaponics and subsistence crops. We posit that ARtour will enhance outdoor learning experiences and will be a useful guide to promote agritourism.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
McGehee, N.G., Kim, K., Jennings, G.R.: Motivation for agri-tourism entrepreneurship. Tour. Manag. 28(1), 280–289 (2007)
Weaver, D.B., Fennell, D.: The vacation farm sector in Saskatchewan: a profile of operations. Tour. Manag. 18, 357–365 (1997)
Melstrom, R.T., Murphy, C.: Do agritourism visitors care about landscapes? An examination with producer-level data. J. Travel Res. 57(3), 360–369 (2018)
Govindasamy, R., Vellangany, I., Arumugam, S.: Bed and breakfast: an analysis of consumer preferences for eco-agritourism. J. Food Distrib. Res. 45(1), 69–70 (2014)
Abelló, F.J., Palma, M.A., Waller, M.L., Anderson, D.P.: Evaluating the factors influencing the number of visits to farmers’ markets. J. Food Prod. Mark. 20(1), 17–35 (2014)
Trends, C., Zurbriggen, M., Nitzsche, P., Vanvranken, R.: Farmers Markets (1998)
Holden, A.: Environment and Tourism. Routledge (2016)
Mowforth, M., Munt, I.: Tourism and Sustainability: Development, Globalisation and New Tourism in the Third World. Routledge
Paramati, S.R., Shahbaz, M., Alam, M.S.: Does tourism degrade environmental quality? A comparative study of Eastern and Western European Union. Transp. Res. Part D Transp. Environ. 50, 1–13 (2017)
Wearing, S., Tarrant, M.A., Schweinsberg, S., Lyons, K.: Cultural and environmental awareness through sustainable tourism education: exploring the role of onsite community tourism-based work-integrated learning projects. In: Handbook of Teaching and Learning in Tourism, Chap. 27, p. 402 (2017)
Reis, G., Roth, W.M.: A feeling for the environment: Emotion talk in/for the pedagogy of public environmental education. J. Environ. Educ. 41(2), 71–87 (2009)
Huang, T.C., Chen, C.C., Chou, Y.W.: Animating eco-education: to see, feel, and discover in an augmented reality-based experiential learning environment. Comput. Educ. 96, 72–82 (2016)
Pekrun, R.: Emotions and learning. Int. Acad. Educ. Bur. Educ. IEA (http://www.iaoed.org), IBE (http://www.ibe.unesco.org/publications.htm) (2014)
Villarroel, J.D., Antón, Á., Zuazagoitia, D., Nuño, T.: Young children’s environmental judgement and its relationship with their understanding of the concept of living things. Environ. Socio Econ. Stud. 5(1), 1–10 (2017)
Torkar, G.: Learning experiences that produce environmentally active and informed minds. NJAS - Wageningen J. Life Sci. 69, 49–55 (2014)
Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., Peire, J.: New technology trends in education: Seven years of forecasts and convergence. Comput. Educ. 57(3), 1893–1906 (2011)
Billinghurst, M., Clark, A., Lee, G.: A survey of augmented reality. Found. Trends Hum. Comput. Interact. 8(2–3), 73–272 (2015)
Yuen, S.C., Yaoyuneyong, G., Johnson, E.: Augmented reality: an overview and five directions for AR in education. J. Educ. Technol. Dev. Exch. 4(1), 119–140 (2011)
Diegmann, P., Schmidt-kraepelin, M., Van Den Eynden, S., Basten, D.: Benefits of augmented reality in educational environments – a systematic literature review. Wirtschaftsinformatik 3(6), 1542–1556 (2015)
Bacca, J., Fabregat, R., Baldiris, S., Graf, S., Kinshuk: Augmented reality trends in education: a systematic review of research and applications. Educ. Technol. Soc. 17, 133–149 (2014)
Garzón, J., Pavón, J., Baldiris, S.: Augmented reality applications for education: five directions for future research. In: De Paolis, L.T., Bourdot, P., Mongelli, A. (eds.) AVR 2017, Part I. LNCS, vol. 10324, pp. 402–414. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-60922-5_31
Mekni, M., Lemieux, A.: Augmented reality : applications, challenges and future trends. In: Applied Computational Science Anywhere, pp. 205–214 (2014)
Akçayir, M., Akçayir, G.: Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ. Res. Rev. 20, 1–11 (2016)
Chen, P., Liu, X., Cheng, W., Huang, R.: A review of using augmented reality in education from 2011 to 2016. In: Popescu, E., et al. (eds.) Innovations in Smart Learning. LNET, pp. 13–18. Springer, Singapore (2017). https://doi.org/10.1007/978-981-10-2419-1_2
Caudell, T.P., Mizell, D.W.: Augmented reality: an application of heads-up display technology to manual manufacturing processes. In: Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences, vol. 2, pp. 659–669 (1992)
Tekedere, H., Göker, H.: Examining the effectiveness of augmented reality applications in education: a meta-analysis. Int. J. Environ. Sci. Educ. 11(16), 9469–9481 (2016)
Keller, J.M.: Motivational Design for Learning and Performance: The ARCS Model Approach. Springer, New York (2009). https://doi.org/10.1007/978-1-4419-1250-3
Tarng, W., Ou, K.-L., Yu, C.-S., Liou, F.-L., Liou, H.-H.: Development of a virtual butterfly ecological system based on augmented reality and mobile learning technologies. Virtual Real. 19(3–4), 253–266 (2015)
Kamarainen, A.M., et al.: EcoMOBILE: integrating augmented reality and probeware with environmental education field trips. Comput. Educ. 68, 545–556 (2013)
Huang, T.C.: Seeing creativity in an augmented experiential learning environment. Univ. Access Inf. Soc. 129, 1–13 (2017)
Wharton, C.R.: Towards commercial aquaponics: a review of systems, designs, scales and nomenclature (1969)
Wharton, J.: Subsistence Agriculture and Economic Development. Routledge (2017)
UNESCO, The International Standard Classification of Education (2011)
Bacca, J., Baldiris, S., Fabregat, R., Kinshuk, Graf, S.: Mobile augmented reality in vocational education and training. Procedia Comput. Sci. 75 (Vare), 49–58 (2015)
Chen, C.-H., Chou, Y.-Y., Huang, C.-Y.: An augmented-reality-based concept map to support mobile learning for science. Asia-Pacific Educ. Res. 25(4), 567–578 (2016)
Di Serio, Á., Ibáñez, M.B., Kloos, C.D.: Impact of an augmented reality system on students’ motivation for a visual art course. Comput. Educ. 68, 585–596 (2013)
Joo-Nagata, J., Martinez Abad, F., García-Bermejo Giner, J., García-Peñalvo, F.J.: Augmented reality and pedestrian navigation through its implementation in m-learning and e-learning: evaluation of an educational program in Chile. Comput. Educ. 111, 1–17 (2017)
Acknowledgement
The authors are deeply grateful to Catholic University of the East - Colombia, for having fully supported this project.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer International Publishing AG, part of Springer Nature
About this paper
Cite this paper
Garzón, J., Acevedo, J., Pavón, J., Baldiris, S. (2018). ARtour: Augmented Reality-Based Game to Promote Agritourism. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_35
Download citation
DOI: https://doi.org/10.1007/978-3-319-95270-3_35
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-95269-7
Online ISBN: 978-3-319-95270-3
eBook Packages: Computer ScienceComputer Science (R0)