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Vulkan Abstraction Layer for Large Data Remote Rendering System

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2018)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10850))

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Abstract

New graphics APIs require users to implement a lot of needed functionality, such as memory management, by themselves. In this paper we present an abstraction layer build on top of such API, in our case the Vulkan API, for purpose of off-screen rendering of large data. We also present a use case for such abstraction layer implementation – a remote rendering system for simple Path Tracing accessible through web-based client-side application. The preliminary evaluation results show that implementation of simple Path Tracer is significantly faster then comparable implementation in OpenCL. In conclusion we also present possible extension and improvements of the developed abstraction layer.

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Correspondence to Ciril Bohak .

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Lavrič, P., Bohak, C., Marolt, M. (2018). Vulkan Abstraction Layer for Large Data Remote Rendering System. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2018. Lecture Notes in Computer Science(), vol 10850. Springer, Cham. https://doi.org/10.1007/978-3-319-95270-3_40

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  • DOI: https://doi.org/10.1007/978-3-319-95270-3_40

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-95269-7

  • Online ISBN: 978-3-319-95270-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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