Abstract
Motivation can be named as one of the major drivers for learning. Besides motivation there is also experience, engagement and activity, which can improve the know-how on certain topics and speed-up knowledge transfer. Especially in practical education, the theoretical concepts are first presented and afterwards it is important to provide a setting for students, where they can learn based on their own experiences, building their own know-how. This is done by designing and executing the simulation as part of the business process management lecture by taking gamification aspects into consideration. This paper shows the positive impact of gamification aspects based on a study (N = 44) in a business process management bachelor class.
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Ploder, C., Bernsteiner, R., Schlögl, S. (2018). Improving Business Process Management Competencies by Applying Gamification Aspects in Teaching Bachelor Students. In: Uden, L., Liberona, D., Ristvej, J. (eds) Learning Technology for Education Challenges. LTEC 2018. Communications in Computer and Information Science, vol 870. Springer, Cham. https://doi.org/10.1007/978-3-319-95522-3_2
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DOI: https://doi.org/10.1007/978-3-319-95522-3_2
Publisher Name: Springer, Cham
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