Abstract
Gamification and Augmented Reality techniques, in recent years, have tackled many subjects and environments. Its implementation can, in particular, strengthen teaching and learning processes in schools and universities. Therefore, new forms of knowledge, based on interactions with objects, contributing game, experimentation and collaborative work. Through the technologies mentioned above, we intend to develop an application that serves as a didactic tool, giving support in the area of Computer Networks. This application aims to stand out in simulated controlled environments to create computer networks, taking into account the necessary physical devices and the different physical and logical topologies. The main goal is to enrich the students’ learning experiences and contribute to teacher-student interaction, through collaborative learning provided by the tool, minimizing the need for expensive equipment in learning environments.
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Acknowledgments
LF and GEJ acknowledge support from grant TIN2014-8516-C2-1-R from MICINN-SPAIN which includes FEDER funds, and from the Universidad de Málaga (España) through “Ayudas Plan Propio”.
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Fraga, A.L., Gramajo, M.G., Trejo, F., Garcia, S., Juarez, G., Franco, L. (2019). Poster: SIMNET: Simulation-Based Exercises for Computer Network Curriculum Through Gamification and Augmented Reality. In: Auer, M., Langmann, R. (eds) Smart Industry & Smart Education. REV 2018. Lecture Notes in Networks and Systems, vol 47. Springer, Cham. https://doi.org/10.1007/978-3-319-95678-7_69
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