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Improving Driver Behavior Using Gamification

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Mobile Web and Intelligent Information Systems (MobiWIS 2018)

Abstract

This work proposes a gamification approach to measure the driving behavior using the in-vehicle data and score drivers. Existing work largely focus on one functionality: either displaying vehicular info or scoring the driver. And some other work just provides navigation or Point of Interest (POI). In our work, we combine these features with minimal distraction for the driver. With this goal, we consider a system that interfaces to the vehicle bus and find the errors of the driver during the drive using multiple criteria. Furthermore, by providing achievements and leader boards, the driver is motivated to have a good score while driving. To facilitate this analysis and to evaluate the system, we recorded two trips in real traffic. The results show that we achieve more than 95% accuracy between real-world scenario and the simulation. We also present POI feature that finds nearest preferred locations which are restaurants, hospitals, gas stations, pharmacies, car repair shops.

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Notes

  1. 1.

    www.obdii.com.

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Acknowledgement

We want to thank to Mine Kandil, Burak Koc, and Yanki Insel for their constant supports and contributions to the project.

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Correspondence to Sezer Gören .

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Helvaci, S., Senova, A., Kar, G., Gören, S. (2018). Improving Driver Behavior Using Gamification. In: Younas, M., Awan, I., Ghinea, G., Catalan Cid, M. (eds) Mobile Web and Intelligent Information Systems. MobiWIS 2018. Lecture Notes in Computer Science(), vol 10995. Springer, Cham. https://doi.org/10.1007/978-3-319-97163-6_16

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  • DOI: https://doi.org/10.1007/978-3-319-97163-6_16

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  • Online ISBN: 978-3-319-97163-6

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