Abstract
Depth refinement is critical for consumer depth cameras to remove the inherent noises and unreliable or missing data. In this paper, we propose a simple yet effective approach to achieve high-resolution refinement of low-cost Kinect depth map. The key of our approach is a unified energy function with two new constraints terms, that is, the photometric and multi-shading gradients constraints. Specifically, photometric constraint term helps to enrich the faithful local details of scene surface; while multi-shading gradients constraint term suppresses the effect of inaccurate normal estimation under multiple illuminations. Besides, smoothness and initial depth constraints are also included. We design an adaptive weighting strategy to further increase the robustness of approach for the depth-missing and non-Lambertian regions. Since energy function can be optimized directly in the shading domain, the refined depth map has the same higher resolution of the shading images. Experiments validate the effectiveness of our approach with reliable accuracy and faithfully richer 3D details than competitor methods.
Y. Zhang and Q. Zhang—Contributed equally to this work.
W. Feng—This work is supported by NSFC 61671325, 61572354, 61672376.
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Zhang, Y., Zhang, Q., Feng, W. (2018). High-Resolution Depth Refinement by Photometric and Multi-shading Constraints. In: Geng, X., Kang, BH. (eds) PRICAI 2018: Trends in Artificial Intelligence. PRICAI 2018. Lecture Notes in Computer Science(), vol 11013. Springer, Cham. https://doi.org/10.1007/978-3-319-97310-4_23
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DOI: https://doi.org/10.1007/978-3-319-97310-4_23
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