Abstract
This paper proposes a way to construct networks among Web browsers. The building a web-based virtual world needs a lot of computing resource, which means that we need a lot of Web servers. However, if we increase the number of Web servers, the financial and the maintenance cost also increases. In this study, we try to use computing resource on Web browsers. In our previous study, we proposed a way to share data among Web browsers. This way has a problem that is the longer data transfer time when the number of users increases. Therefore, we try to construct small Web browser networks based on the location of each players on a virtual world.
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Kohana, M., Okamoto, S. (2019). A Location-Based Web Browser Network for Virtual Worlds. In: Barolli, L., Kryvinska, N., Enokido, T., Takizawa, M. (eds) Advances in Network-Based Information Systems. NBiS 2018. Lecture Notes on Data Engineering and Communications Technologies, vol 22. Springer, Cham. https://doi.org/10.1007/978-3-319-98530-5_84
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DOI: https://doi.org/10.1007/978-3-319-98530-5_84
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