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Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System

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Innovative Technologies and Learning (ICITL 2018)

Abstract

The purpose of this research is to design a digital-based e-book “Plant World View”, it combines the diversity of multimedia and natural science, which meets different personal needs in learning method. The research sample are fifth grade students from an elementary school in Tainan, they usually divide students into two classes, 20 students with normal teaching style, and 20 students used tablets as learning tool in class. The way they divide students into two different classes made it easy to study and analyze the interaction satisfaction and the system’s usability. As a result, as for system’s usability, students with the multimedia tablet teaching method picked up faster than the students of normal teaching method. For the user interaction satisfaction, the student with tablet’s subjective feeling is better than the students of normal teaching method.

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Correspondence to Meng-Chun Tsai .

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Tsai, MC., Lin, HC.K., Lin, C. (2018). Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System. In: Wu, TT., Huang, YM., Shadiev, R., Lin, L., Starčič, A. (eds) Innovative Technologies and Learning. ICITL 2018. Lecture Notes in Computer Science(), vol 11003. Springer, Cham. https://doi.org/10.1007/978-3-319-99737-7_49

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  • DOI: https://doi.org/10.1007/978-3-319-99737-7_49

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-99736-0

  • Online ISBN: 978-3-319-99737-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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