Abstract
The purposes of this research is to solve the problem we may face in buying new furniture. For instance, in judging the size of furniture and the choice of decoration, it would be helpful through replacing real objects with augmented reality. This measure can greatly reduce effort and time consumption. In the study, we combine the augmented reality technology with smartphones; tablet PCs and wearable devices to build a simulation system of virtual furniture system. Users of this system can use a variety of virtual furniture model to simulate the display in virtual world. In this study, we tested 55 subjects. After brief instruction about how to operating system, our subjects would be asked to experience our system through the smartphones, tablet PCs and wearable glasses. The result shows that the subjects have a positive assessment of the usability and interactivity of the system. Therefore, the system is of practical help to help the selection and arrangement of furniture in the real world.
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Liao, YC., Wang, TH., Lin, HC.K., Lin, KY. (2018). Augmented Reality Applied to Smartphones and Wearable Devices - Virtual Furniture Simulation System. In: Wu, TT., Huang, YM., Shadiev, R., Lin, L., Starčič, A. (eds) Innovative Technologies and Learning. ICITL 2018. Lecture Notes in Computer Science(), vol 11003. Springer, Cham. https://doi.org/10.1007/978-3-319-99737-7_50
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DOI: https://doi.org/10.1007/978-3-319-99737-7_50
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