Skip to main content

Augmented Reality Applied to Smartphones and Wearable Devices - Virtual Furniture Simulation System

  • Conference paper
  • First Online:
Innovative Technologies and Learning (ICITL 2018)

Abstract

The purposes of this research is to solve the problem we may face in buying new furniture. For instance, in judging the size of furniture and the choice of decoration, it would be helpful through replacing real objects with augmented reality. This measure can greatly reduce effort and time consumption. In the study, we combine the augmented reality technology with smartphones; tablet PCs and wearable devices to build a simulation system of virtual furniture system. Users of this system can use a variety of virtual furniture model to simulate the display in virtual world. In this study, we tested 55 subjects. After brief instruction about how to operating system, our subjects would be asked to experience our system through the smartphones, tablet PCs and wearable glasses. The result shows that the subjects have a positive assessment of the usability and interactivity of the system. Therefore, the system is of practical help to help the selection and arrangement of furniture in the real world.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Azuma, R.T.: A survey of augmented reality. Presence-Teleoperators Virtual Environ. 6(4), 355–385 (1997)

    Article  Google Scholar 

  2. Billinghurst, M.: The future of augmented reality in our everyday life. In: 19th International Display Workshops, Nagoya, Japan, p. 1975 (2011)

    Google Scholar 

  3. Cawood, S., Fiala, M.: Augmented Reality: A Practical Guide. Pragmatic Bookshelf, Dallas (2007)

    Google Scholar 

  4. Seo, D.W., Lee, J.Y.: Direct hand touchable interactions in augmented reality environments for natural and intuitive user experiences. Expert Syst. Appl. 40, 3784–3793 (2013)

    Article  Google Scholar 

  5. eMarketer Homepage. https://www.emarketer.com/Article/Mobile-Taiwan-Look-Highly-Mobile-Market/1014877?ecid=NL1007. Accessed 01 May 2018

  6. Lee, R., Sumiya, K.: Measuring geographical regularities of crowd behaviors for Twitter-based geo-social event detection. In: 2nd ACM SIGSPATIAL International Workshop on Location Based Social Networks, pp. 1–10 (2010)

    Google Scholar 

  7. Liarokapis, F., Brujic-Okretic, V., Papakonstantinou, S.: Exploring urban environments using virtual and augmented reality. J. Virtual Reality Broadcast. 3(5), 1–13 (2006)

    Google Scholar 

  8. Milgram, P., Kishino, F.: A taxonomy of mixed reality visual displays. IEICE Trans. Inf. Syst. 77(12), 1321–1329 (1994)

    Google Scholar 

  9. Wagner, D., Schmalstieg, D.: Making augmented reality practical on mobile phones, part 1. IEEE Comput. Graph. Appl. 29(3), 12–15 (2009)

    Article  Google Scholar 

  10. Wagner, D., Schmalstieg, D.: Making augmented reality practical on mobile phones, part 2. IEEE Comput. Graph. Appl. 29(4), 6–9 (2009)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yi-Cheng Liao .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Liao, YC., Wang, TH., Lin, HC.K., Lin, KY. (2018). Augmented Reality Applied to Smartphones and Wearable Devices - Virtual Furniture Simulation System. In: Wu, TT., Huang, YM., Shadiev, R., Lin, L., Starčič, A. (eds) Innovative Technologies and Learning. ICITL 2018. Lecture Notes in Computer Science(), vol 11003. Springer, Cham. https://doi.org/10.1007/978-3-319-99737-7_50

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-99737-7_50

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-99736-0

  • Online ISBN: 978-3-319-99737-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics