Abstract
This paper looks at the analysis of network effectiveness and vulnerability through dynamic games. Each opposing side consists of a collection of vertices (pieces) connected in a network. Only vertices in the largest sub-graph exhibit mobility. We use the mobility and piece removal rules in the game checkers and modify the evaluation function to include sub-graph size balance. With this modified evaluation function, win-lose results of richly versus sparsely connected and centralised versus decentralized topologies are analysed. The results are compared with the current vulnerability studies in networks of varying topology. Finally we use temporal difference learning to calculate advisor weights for richly or sparsely connected vertices.
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© 2003 Springer-Verlag Berlin Heidelberg
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Calbert, G., Smet, P., Scholz, J., Kwok, HW. (2003). Dynamic Games to Assess Network Value and Performance. In: Gedeon, T.(.D., Fung, L.C.C. (eds) AI 2003: Advances in Artificial Intelligence. AI 2003. Lecture Notes in Computer Science(), vol 2903. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24581-0_89
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DOI: https://doi.org/10.1007/978-3-540-24581-0_89
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20646-0
Online ISBN: 978-3-540-24581-0
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