Abstract
This paper describes a Swarm Granulator, a new application of particle swarms to sound synthesis. Granulation, an established technique in sound synthesis, depends on many parameters which are non-intuitive and hard to control from a human perspective. It is proposed here that a particle swarm can organize these parameters and produce musically interesting and novel timbres. A crucial element of the system is the self-organization of grain parameters around attractors which themselves represent musical events and textures in an external environment. This means that Swarm Granulator is interactive, and not merely reactive.
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© 2004 Springer-Verlag Berlin Heidelberg
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Blackwell, T., Young, M. (2004). Swarm Granulator. In: Raidl, G.R., et al. Applications of Evolutionary Computing. EvoWorkshops 2004. Lecture Notes in Computer Science, vol 3005. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24653-4_41
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DOI: https://doi.org/10.1007/978-3-540-24653-4_41
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-21378-9
Online ISBN: 978-3-540-24653-4
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