Skip to main content

Stepwise Development of Distributed Interactive Simulation Systems

  • Conference paper
Parallel Processing and Applied Mathematics (PPAM 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3019))

  • 482 Accesses

Abstract

Objects in distributed interactive simulation systems are unpredictable, i.e., are controlled by their local operators, and are remote, i.e., must rely on some transmission media to visualize dynamic scene from their local perspectives. The paper reports on the ongoing project aimed at a methodology for developing distributed interactive simulation systems for real and simulated objects in a 3D dynamic scene, based on a generic model of a material point, operational characteristics of participating objects, and their trajectories. Suitability of the proposed methodology is briefly discussed using the example of a High Level Architecture (HLA) standard.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. DoD. High Level Architecture interface specification. Version 1.3, IEEE P1516.1, http://hla.dmso.mil

  2. Ferenci, S.L., Fujimoto, R.M., Ammar, M.H., Perumalla, K., Riley, G.F.: Updateable simulation of communication networks. In: Proc. 6th Workshop on Parallel and Distributed Simulation, Washington, D.C., May 2002, pp. 107–114 (2002)

    Google Scholar 

  3. Goldiez, B., Lin, K.: The orientation representation in the draft military standard for distributed interactive simulation. University of Central Florida (1991)

    Google Scholar 

  4. Lee, B.S., Cai, W., Tirner, S.J., Chen, L.: Adaptive dead reckoning algorithms for distributed interactive simulation. I. J. of Simulation 1(1-2), 21–34 (2000)

    Google Scholar 

  5. MÄK. MÄK Technologies, http://www.mak.com

  6. Orłowski, T., Wiszniewski, B.: Tracing of dynamic objects in distributed interactive simulation systems. In: Proc. 2nd Int. Conf. Applied Mathematics APLIMAT 2003, Bratislava, Slovakia, February 5-7, pp. 543–550 (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Orłowski, T., Wiszniewski, B. (2004). Stepwise Development of Distributed Interactive Simulation Systems. In: Wyrzykowski, R., Dongarra, J., Paprzycki, M., Waśniewski, J. (eds) Parallel Processing and Applied Mathematics. PPAM 2003. Lecture Notes in Computer Science, vol 3019. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24669-5_64

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-24669-5_64

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-21946-0

  • Online ISBN: 978-3-540-24669-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics