Abstract
Objects in distributed interactive simulation systems are unpredictable, i.e., are controlled by their local operators, and are remote, i.e., must rely on some transmission media to visualize dynamic scene from their local perspectives. The paper reports on the ongoing project aimed at a methodology for developing distributed interactive simulation systems for real and simulated objects in a 3D dynamic scene, based on a generic model of a material point, operational characteristics of participating objects, and their trajectories. Suitability of the proposed methodology is briefly discussed using the example of a High Level Architecture (HLA) standard.
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© 2004 Springer-Verlag Berlin Heidelberg
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Orłowski, T., Wiszniewski, B. (2004). Stepwise Development of Distributed Interactive Simulation Systems. In: Wyrzykowski, R., Dongarra, J., Paprzycki, M., Waśniewski, J. (eds) Parallel Processing and Applied Mathematics. PPAM 2003. Lecture Notes in Computer Science, vol 3019. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24669-5_64
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DOI: https://doi.org/10.1007/978-3-540-24669-5_64
Publisher Name: Springer, Berlin, Heidelberg
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