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Applying Model Checking Techniques to Game Solving

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Software Engineering Research and Applications (SERA 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3026))

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Abstract

In this paper, we automatically solve Push-Push game with model checking techniques which exhaustively explores all search space. Although model checking finds out the best solution for the game, it always suffers from the state explosion problem. To overcome this well-known problem, we use clever methods such as abstraction and pruning. In addition, we propose the relay model checking which decomposes the whole problem into a series of smaller one and then conquers one by one at a time. As a result, we solved all 50 levels of the game. Our solution shows better performance than human experts; that is, we solved the game with on average 22 fewer steps than human experts.

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© 2004 Springer-Verlag Berlin Heidelberg

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Kwon, G. (2004). Applying Model Checking Techniques to Game Solving. In: Ramamoorthy, C.V., Lee, R., Lee, K.W. (eds) Software Engineering Research and Applications. SERA 2003. Lecture Notes in Computer Science, vol 3026. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24675-6_23

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  • DOI: https://doi.org/10.1007/978-3-540-24675-6_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-21975-0

  • Online ISBN: 978-3-540-24675-6

  • eBook Packages: Springer Book Archive

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