Abstract
As virtual reality technologies have become feasible in the market, new arcade games tend to provide a user with an immersive game environment. This paper proposes a method to generate a wide field of view game display on an arbitrary display surface. This method consists of two parts. One is a multi-channel clustered system and the other is a multi-projection display system. The multi-channel clustered system is a scalable system which generates a wide field of view game display in real time. The multi-projection display system projects this wide field of view game display on an arbitrary display surface, eliminating a distortion caused by the shape of the display surface.
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© 2004 Springer-Verlag Berlin Heidelberg
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Lee, H., Byun, K. (2004). Immersive Displays Based on a Multi-channel PC Clustered System. In: Laganá, A., Gavrilova, M.L., Kumar, V., Mun, Y., Tan, C.J.K., Gervasi, O. (eds) Computational Science and Its Applications – ICCSA 2004. ICCSA 2004. Lecture Notes in Computer Science, vol 3044. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24709-8_85
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DOI: https://doi.org/10.1007/978-3-540-24709-8_85
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22056-5
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