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Exploring Interactions Specific to Mixed Reality 3D Modeling Systems

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Computer Vision in Human-Computer Interaction (CVHCI 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3058))

Abstract

This paper proposes an interface especially tailored to create a design oriented realistic Mixed Reality (MR) workspace. An MR environment implies a natural mixture between virtual and real objects. We eplore the extension of real objects into the virtual world by having virtual objects attached to them. Also, in order to create a realistic environment, the problems of the occlusions between real and virtual objects are addresed. While providing more intuitive input methods than the conventional desktop modelers or Virtual Reality (VR) immersive systems, our prototype system enables the user to have an accurate perception of the shapes modeled. Thus, the user can recognize correctly the spacial location and real sizes of the models.

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© 2004 Springer-Verlag Berlin Heidelberg

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Gheorghe, L.A., Ban, Y., Uehara, K. (2004). Exploring Interactions Specific to Mixed Reality 3D Modeling Systems. In: Sebe, N., Lew, M., Huang, T.S. (eds) Computer Vision in Human-Computer Interaction. CVHCI 2004. Lecture Notes in Computer Science, vol 3058. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24837-8_12

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  • DOI: https://doi.org/10.1007/978-3-540-24837-8_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22012-1

  • Online ISBN: 978-3-540-24837-8

  • eBook Packages: Springer Book Archive

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