Abstract
This paper proposes an interface especially tailored to create a design oriented realistic Mixed Reality (MR) workspace. An MR environment implies a natural mixture between virtual and real objects. We eplore the extension of real objects into the virtual world by having virtual objects attached to them. Also, in order to create a realistic environment, the problems of the occlusions between real and virtual objects are addresed. While providing more intuitive input methods than the conventional desktop modelers or Virtual Reality (VR) immersive systems, our prototype system enables the user to have an accurate perception of the shapes modeled. Thus, the user can recognize correctly the spacial location and real sizes of the models.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Brooks, F.: What’s real about virtual reality. IEEE Computer Graphics and App. 19(6) (November 1999)
Iwata, H.: Feel-through: Augmented Reality with Force Feedback. In: Mixed Reality, pp. 215–227, Omsha, Japan (1999)
Aizawa, M., Hayashibe, K.: The system for designing layout of indoor space using virtual reality. In: Proceedings of the VRSJ Fifth Annual Conference 2002, pp. 25–28 (2002)
Foskey, M., Otaduy, M.A., Lin, M.C.: ArtNova: Touch-Enabled 3D Model Design. In: Proceedingss of IEEE Virtual Reality 2002, pp. 119–126 (2002)
Lee, J., Hirota, G., State, A.: Modeling Real Objects Using Video See-through Augmented Reality. In: Proceedingss of ISMR 2001, pp. 19–26 (2001)
Bowman, D.A., Wingrave, C.A.: Design and Evaluation of Menu Systems for Immersive Virtual Environments. In: Proceedings of IEEE IVR 2001, pp. 149–156 (2001)
Pierce, J.S., Stearns, B.C., Pausch, R.: Voodoo Dolls: Seamless Interaction at Multiple Scales in Virtual Environments. In: Proceedings of the 1999 Symposium on Interactive 3D Graphics, pp. 141-145 (1999)
Joseph, L., Zeleznik Flex, R.: Pinch: A Case Study of Whole Hand Input Design for Virtual EnvironmentInteraction. In: Proceedings of the Second IASTED International Conference on Computer Graphics and Imaging, pp.221–225 (1999)
Uchiyama, S., Takemoto, K., Satoh, K., Yamamoto, H., Tamura, H.: MR Platform: A basic Body on Which Mixed Reality Applications Are Built. In: Proceedings of IEEE ISMAR, pp.246–256 (2002)
Cutler, L., Frohlich, B., Hanrahan, P.: Two-Handed Direct Manipulation on the Responsive Workbench. In: Symposium on Interactive 3D Graphics, Providence, pp. 107–114(1997)
Lindeman, R.W., Sibert, J.L., Templeman, J.N.: The Effect of 3D Widget Representation and Simulated surface Constraints on Interaction in Virtual Environments. In: Proceedings of IEEE VR 2001, pp.141–148 (2001)
Fiorentino, M., de Amicis, R., Monno, G., Stork, A.: Spacedesign: A Mixed Reality WorkSpace for Aesthetic Industrial Design. In: Proceedings of ISMAR 2002, pp.86–97 (2002)
Kiyokawa, K., Takemura, H., Yokoya, N.: SeamlessDesign for 3D Object Creation. In: Mutimedia Computing and Systems, January-March 2000, pp. 22–33 (2000)
SensAble Technologies Inc. FreeFormTM modeling system (1999), Available at http://www.sensable.com/products/3ddesign/freeform/index.asp
Roth, G., Wibowo, E.: An Efficient volumetric method for building closed triangular meshes from 3-D image and point data. In: Graphics Interface 1997, pp. 173–180 (1997)
Tamura, H., et al.: Mixed reality: Future dreams seen at the border between real and virtual worlds. IEEE Computer Graphics and Applications 21(6), 64–70 (2001)
Fjeld, M., Lauche, K., Bichsel, M., Voorhorst, F., Krueger, H., Rauterberg, M.: Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware. In: Computer Supported Cooperative Work, vol. 11, Kluwer Academic, Netherlands (2002)
Bowman, D.A., Johnson, D.B., Hodges, L.F.: Testbed Evaluation of Virtual Environment Interaction Techniques. Presence 10(1), 75–95 (2001), Visualization ToolKit
Kitware Inc. Visualization ToolKit (2004), Available at http://www.vtk.org/
Hoppe, H.: Surface reconstruction from unorganized points (2004), Available at http://www.research.microsoft.com/hoppe
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Gheorghe, L.A., Ban, Y., Uehara, K. (2004). Exploring Interactions Specific to Mixed Reality 3D Modeling Systems. In: Sebe, N., Lew, M., Huang, T.S. (eds) Computer Vision in Human-Computer Interaction. CVHCI 2004. Lecture Notes in Computer Science, vol 3058. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-24837-8_12
Download citation
DOI: https://doi.org/10.1007/978-3-540-24837-8_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22012-1
Online ISBN: 978-3-540-24837-8
eBook Packages: Springer Book Archive