Abstract
This paper is the second in a series of two papers (both included in this volume) describing a new framework for simulating the human behavior for intelligent virtual agents. This second paper focuses on the application of Artificial Intelligence (AI) techniques to the simulation of the human cognitive process. The paper discusses some important issues involved in this process, such as the representation and identification of objects, the information acquisition and its conversion into knowledge and the learning process. The paper also describes how some standard AI techniques (expert systems, neural networks) have been applied to tackle these problems.
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
Castillo, E., Gutiérrez, J.M., Hadi, A.: Expert Systems and Probabilistic Network Models. Springer, New York (1997)
Funge, J., Tu, X., Terzopoulos, D.: Cognitive modeling: knowledge, reasoning and planning for intelligent characters. In: Proceedings of SIGGRAPH 1999, pp. 29–38. ACM, New York (1999)
Granieri, J.P., Becket, W., Reich, B.D., Crabtree, J., Badler, N.I.: Behavioral control for real-time simulated human agents. In: Symposium on Interactive 3D Graphics, pp. 173–180. ACM, New York (1995)
Grzeszczuk, R., Terzopoulos, D., Hinton, G.: NeuroAnimator: fast neural network emulation and control of physics-based models. In: Proceedings of SIGGRAPH 1998, pp. 9–20. ACM, New York (1998)
Haykin, S.: Neural Networks. A Comprehensive Foundation. Macmillan Publishing, Englewood Cliffs (1994)
Hertz, J., Krogh, A., Palmer, R.G.: Introduction to the Theory of Neural Computation. Addison Wesley, Reading (1991)
Monzani, J.S., Caicedo, A., Thalmann, D.: Integrating behavioral animation techniques. In: Proceedings of EUROGRAPHICS 2001, Computer Graphics Forum, vol. 20(3), pp. 309–318 (2001)
Ridsdale, G.: Connectionist modeling of skill dynamics. Journal of Visualization and Computer Animation 1(2), 66–72 (1990)
Sims, K.: Evolving virtual creatures. In: Proceedings of SIGGRAPH 1994, pp. 15–22. ACM, New York (1994)
Van de Panne, M., Fiume, E.: Sensor-actuator networks. In: Proceedings of SIGGRAPH 1993, Computer Graphics, vol. 27, pp. 335–342 (1993)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Luengo, F., Iglesias, A. (2004). Framework for Simulating the Human Behavior for Intelligent Virtual Agents. Part II: Behavioral System. In: Bubak, M., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds) Computational Science - ICCS 2004. ICCS 2004. Lecture Notes in Computer Science, vol 3039. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25944-2_30
Download citation
DOI: https://doi.org/10.1007/978-3-540-25944-2_30
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22129-6
Online ISBN: 978-3-540-25944-2
eBook Packages: Springer Book Archive