Abstract
We propose two different methods for generating random orthogonal polygons with a given number of vertices. One is a polynomial time algorithm and it is supported by a technique we developed to obtain polygons with an increasing number of vertices starting from a unit square. The other follows a constraint programming approach and gives great control on the generated polygons. In particular, it may be used to find all n-vertex orthogonal polygons with no collinear edges that can be drawn in an \(\frac{n}{2} \times \frac{n}{2}\) grid, for small n, with symmetries broken.
This work has been partially supported by funds granted to LIACC through Programa de Financiamento Plurianual, Fundaçã o para a Ciência e Tecnologia (FCT) and Programa POSI, and by R&D Unit “Mathematics and Applications” (Univ. of Aveiro) through Programa POCTI, FCT, co-financed by EC fund FEDER.
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Tomás, A.P., Bajuelos, A.L. (2004). Generating Random Orthogonal Polygons. In: Conejo, R., Urretavizcaya, M., Pérez-de-la-Cruz, JL. (eds) Current Topics in Artificial Intelligence. TTIA 2003. Lecture Notes in Computer Science(), vol 3040. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25945-9_36
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DOI: https://doi.org/10.1007/978-3-540-25945-9_36
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