Abstract
The Partitioning problem is a key issue in the design of Distributed Virtual Environment (DVE) systems based on a server-network architecture. This problem consist of efficiently assigning the clients of the simulation (avatars) to the system servers. Despite the existing literature proposes different evolutive approaches for solving this NP-hard problem, an approach based on genetic algorithms is considered as the current best partitioning mechanism.
In this paper, we analyze the impact of the low diversity of the initial population in this algorithm, and we propose a new mechanism for generating initial populations of higher quality. We also propose a new set of crossover methods oriented to problem specifications. Both improvements define a new genetic algorithm that provides better solutions than any other existing approach, in terms of both quality function and execution time.
Supported by the Spanish MCYT under Grants DPI-2002-04438-C02-02 and TIC-2003-08154-C06-04.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Abrash, M.: Quake’s game engine: The big picture. Dr. Dobb’s. Journal (Spring 1997)
Anderson, D.B., Barrus, J.W., Howard, J.H.: Building multi-user interactive multimedia environments at MERL. IEEE Multimedia 2(4), 77–82 ( Winter 1995)
Funkhouser, T.A.: Network Topologies for Scalable Multi-User Virtual Environments. In: Proceedings IEEE VRAIS 1996, San Jose, CA (April 1996)
Holland, J.H., Goldberg, D.E.: Genetic algorithms and machine learning: Introduction to the special issue on genetic algorithms. Machine Learning 3 (1998)
Kinnear, K.E.: Alternatives to Automatically Function Definition. In: Advances in Genetic Programming, pp. 119–141. MIT Press, Cambridge (1994)
Kirshenbaum, E.: Genetic Programming With Statically Scoped Local Variables. In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCO), July, 2000, pp. 459–468 (2000)
Lewis, M., Jacboson, J.: Game Engines in Scientific Research. Communications o f the ACM 45(1) (January 2002)
Lui, J.C.S., Chan, M.F., Oldfield, K.: Dynamic Partitioning for a Distributed Virtual Environment, Dpt. of Computer Science, The Chinese University of Hong Kong (1998)
Lui, J.C.S., Chan, M.F.: An Efficient Partitioning Algorithm for Distributed Virtual Environment Systems. IEEE Trans. Parallel and Distributed Systems 13(3), 193–211 (2002)
Macedonia, M.R.: A Taxonomy for Networked Virtual Environments. IEEE Multimedia 4(1), 48–56 (1997)
Michalewicz, Z.: Genetic Algorithms + Data Structures = Evolution Programs, 2nd edn. Springer, Heidelberg (1992)
Miller, D.C., Thorpe, J.A.: SIMNET: The advent of simulator networking. Proceedings of the IEEE 83(8), 1114–1123 (1995)
Morillo, P., Fernández, M.: A GRASP-based algorithm for solving DVE partitioning problem. In: Proceedings of 2003 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPS 2003), Nice, France (April 2003)
Morillo, P., Fernández, M., Orduña, J.M.: An ACS-Based Partitioning Method for Distributed Virtual Environment Systems. In: Proceedings of 2003 IEEE International Parallel and Distributed Processing Symposium Workshops (IPDPS 2003), Nice, France (April 2003)
Morillo, P., Fernández, M., Orduña, J.M.: A Comparison Study of Modern Heuristics for Solving the Partitioning Problem in Distributed Virtual Environment Systems. In: Kumar, V., Gavrilova, M.L., Tan, C.J.K., L’Ecuyer, P. (eds.) ICCSA 2003. LNCS, vol. 2669, pp. 458–467. Springer, Heidelberg (2003)
Morillo, P., Fernández, M., Pelechano, N.: A grid representation for Distributed Virtual Environments. In: Proceedings of 2003 1st European Across Grids Conference, Santiago de Compostela, Spain (February 2003)
Nitta, T., Fujita, K., Cono, S.: An Application Of Distributed Virtual Environment To Foreign Language. In: Proceedings of FIE 2000, October 2000, IEEE Education Society, Kansas City (2000)
Salles, J.M., Galli, R., Almeida, A.C., et al.: mWorld: A Multiuser 3D Virtual Environment. IEEE Computer Graphics 17(2) ( March-April 1997)
Sedgewick, R.: Algorithms in C, 3rd edn. Addison-Wesley, Reading (1998)
Singhal, S., Zyda, M.: Networked Virtual Environments. ACM Press, New York (1999)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Morillo, P., López, P., Orduña, J.M., Fernández, M. (2004). A New Genetic Approach for the Partitioning Problem in Distributed Virtual Environment Systems. In: Conejo, R., Urretavizcaya, M., Pérez-de-la-Cruz, JL. (eds) Current Topics in Artificial Intelligence. TTIA 2003. Lecture Notes in Computer Science(), vol 3040. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-25945-9_8
Download citation
DOI: https://doi.org/10.1007/978-3-540-25945-9_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22218-7
Online ISBN: 978-3-540-25945-9
eBook Packages: Springer Book Archive