Skip to main content

A Novel Locomotion Interface with Independent Planar and Footpad Devices for Virtual Walking

  • Conference paper
Computer Human Interaction (APCHI 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3101))

Included in the following conference series:

Abstract

This paper describes a novel locomotion interface that can generate infinite floor for various surfaces. This interface allows users to participate in a life-like walking experience within virtual environments, which include various terrains such as slopes and stairs. The interface is composed of two three-DOF (X, Y, Yaw) planar devices and two three-DOF (Pitch, Roll, and Z) footpads. The planar devices are driven by AC servomotor for generating fast motions, while the footpad devices are driven by pneumatic actuators for continuous support of human weight. For sensing system, a motion tracker is attached to the human foot in order to track the foot positions, and the combination of pla-nar forces from the planar device and the vertical forces of the footpad device gives the gravity reaction forces (GRF), which is important to recognize the walking condition. For control implementation, even though the human is walking continuously, the human body should be confined in certain area to walk on an infinite floor. Thus, the walking control algorithm is suggested to satisfy above conditions keeping the safety of the walker. For preliminary experimental evaluation of the interface device, the walking interface is proven for a general human to walk naturally without disturbing human body. This interface can be applied to various areas such as VR navigations, rehabilitation, vocational training, and military exercises.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Christensen, R.R., Hollerbach, J.M., Xu, Y., Meek, S.G.: Inertial-Force Feedback for the Treadport Locomotion Interface. Presence 9(1), 1–14 (2000)

    Article  Google Scholar 

  2. Darken, R., Cockayne, W., Carmein, D.: The Omni-Directional Treadmill: A Locomotion Device for Virtual Words. In: Proc. of User Interface Software Technology (UIST 1997), pp. 213–222 (1997)

    Google Scholar 

  3. Iwata, H.: Walking About Virtual Environment on an Infinite Floor. In: Proc. of IEEE Virtual Reality 1999, pp. 286–293 (1999)

    Google Scholar 

  4. Brogan, D.C., Metoyer, R.A., Hodgins, J.K.: Dynamically Simulated Characters in Virtual Environments. In: SIGGRAPH Visual Proc., p. 216 (1997)

    Google Scholar 

  5. Iwata, H., Fuji, T.: Virtual Perambulator: A Novel Interface Device for Locomotion in Virtual Environments. In: Proc. of IEEE 1996 Virtual Reality Annual Int’l Symp., pp. 60–65 (1996)

    Google Scholar 

  6. http://www.sarcos.com/interpic_virtualinter.html

  7. Roston, G.P., Peurach, T.: A Whole Body Kinesthetic Display Device for Virtual Reality Applications. In: Proc. of IEEE Int’l Conf. on Robotics and Automation, pp. 3006–3011 (1997)

    Google Scholar 

  8. Iwata, H.: The GaitMaster: Locomotion Interface for Uneven Virtual Surface. In: Proc. of 4th VRSJ Annual Conf., pp. 345–348 (1999)

    Google Scholar 

  9. Schmidt, H., Sorowka, D., Hesse, S., Bernhardt, R.: Design of a Robotic Walking Simulator for Neurological Rehabilitation. In: IEEE/RSJ Int. Conf. On Intelligent Robots and Systems, pp. 1487–1492 (2002)

    Google Scholar 

  10. Slater, M., et al.: Taking Steps: The influence of a Walking Metaphor on Presence in Virtual Reality. ACM Trans. On Computer Human Interaction 2(3), 201–219 (1995)

    Article  MathSciNet  Google Scholar 

  11. Perry, J.: Gait Analysis: Normal and Pathological Function. Slack Inc., Thorofare (1992)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Yoon, J., Ryu, J. (2004). A Novel Locomotion Interface with Independent Planar and Footpad Devices for Virtual Walking. In: Masoodian, M., Jones, S., Rogers, B. (eds) Computer Human Interaction. APCHI 2004. Lecture Notes in Computer Science, vol 3101. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27795-8_56

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-27795-8_56

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22312-2

  • Online ISBN: 978-3-540-27795-8

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics