Abstract
Today’s GUIs and their familiar methods are far from optimal for typical users, wasting time, causing unnecessary errors, exacerbating repetitive stress injuries, and inducing frustration and annoyance. These problems are often amplified when standard interface methods are used in systems for less-abled users. We must not be distracted from good interface design by the straitjackets of present paradigms. To this end we employ insight, ingenuity, and testing – but they are not enough. Cognetic tools, which are quantitative and objective instead of being based on heuristics and subjective judgment, can play an important role in increasing accessibility, even where we use existing hardware.
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© 2004 Springer-Verlag Berlin Heidelberg
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Raskin, J. (2004). We Are All Blind: Cognetics and the Designing of Interfaces for Accessibility. In: Miesenberger, K., Klaus, J., Zagler, W.L., Burger, D. (eds) Computers Helping People with Special Needs. ICCHP 2004. Lecture Notes in Computer Science, vol 3118. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27817-7_1
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DOI: https://doi.org/10.1007/978-3-540-27817-7_1
Publisher Name: Springer, Berlin, Heidelberg
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