Abstract
This paper discusses Tangible User Interfaces (TUIs) and their potential impact on cognitive assessment and cognitive training. We believe that TUIs, and particularly a subset that we dub spatial TUIs, can extend human computer interaction beyond some of its current limitations. Spatial TUIs exploit human innate spatial and tactile ability in an intuitive and direct manner, affording interaction paradigms that are practically impossible using current interface technology. As proof-of-concept we examine implementations in the field of cognitive assessment and training. In this paper we use Cognitive Cubes, a novel TUI we developed, as an applied test bed for our beliefs, presenting promising experimental results for cognitive assessment of spatial ability, and possibly for training purposes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Fjeld, M., Bichsel, M., Rauterberg, M.: BUILD-IT: A Brick-Based Tool for Direct Interaction. In: Harris, D. (ed.) Engineering Psychology and Cognitive Ergonomics (EPCE), vol. 4, pp. 205–212. Ashgate, Hampshire (1999), http://www.iha.bepr.ethz.ch/pages/leute/fjeld/publications/EPCEbuildit.pdf
Fjeld, M., Lauche, K., Bichsel, M., Voorhorst, F., Krueger, H., Rauterberg, M.: Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware. In: Computer Supported Cooperative Work, pp. 153–180. Kluwer Academic Publishers, Netherlands (2002)
Groth-Marnat, G.: Handbook of Psychological Assessment, 3rd edn. John Wiley & Sons, New York (1997)
Kirsh, D., Maglio, P.: On Distinguishing Epistemic from Pragmatic Action. Cognitive Science 18, 513–549 (1994)
Kitamura, Y., Itoh, Y., Kishino, F.: Real-Time 3D Interaction with ActiveCube. In: Short Talks, in Extended Abstracts, Human Factors in Computing Systems CHI 2001, Seattle, Washington, USA, March 2001, pp. 355–356 (2001)
Lezak, M.D.: Neuropsychological Assessment. Oxford UP, New York (1983)
Meichenbaum, D., Cameron, R.: Issues in Cognitive Assessment: An Overview. In: Merluzzi, T.V., Glass, C.R., Genest, M. (eds.) Cognitive Assessment, The Guilford Press, New York (1981)
Norman, D.A.: The Psychology of Everyday Things. Basic Books, New York (1988)
Rizzo, A.A., Bowerly, T., Buckwalter, J.G., Schultheis, M.T.: Virtual Environments for the Assessment of Attention and Memory Processes: Results from the Virtual Classroom and Office. In: Proceedings of the International Conference on Disability, Virtual Reality and Associated Technology, Vesaprem, Hungary (September 2002), http://dimlab.usc.edu/DocsDemos/ICDVRAT2002.pdf
Rizzo, A.A., Buckwalter, J.G.: Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art. In: Riva, G. (ed.) Virtual Reality in Neuro-Psycho-Physiology: Cognitive, Clinical and Methodological Issues in Assessment and Rehabilitation, pp. 123–146. IOS Press, Amsterdam (1997)
Rizzo, A.A., Buckwalter, J.G.: Special Issue: Virtual Reality Applications in Neuropsychology. Guest Editor’s Introduction. Presence: Teleoperators and Virtual Environments 10(4) (August 2001)
Rizzo, A.A., Buckwalter, J.G., McGee, J.S., Bowerly, T., van der Zaag, C., Neumann, U., Thiebaux, M., Kim, L., Pair, J., Chua, C.: Virtual Environments for Assessing and Rehabilitating Cognitive/Functional Performance - A Review of Projects at the USC Integrated Media Systems Center. Presence: Teleoperators and Virtual Environments 10(4), 359–374 (2001)
Schultheis, M.T., Rizzo, A.A.: The Application of Virtual Reality Technology for Rehabilitation. Rehabilitation Psychology 46(3), 296–311 (2001)
Sharlin, E., Itoh, Y., Watson, B.A., Kitamura, Y., Sutphen, S., Liu, L.: Cognitive Cubes: A Tangible User Interface for Cognitive Assessment. In: Human Factors in Computing Systems CHI 2002, April 2002, pp. 347–354. ACM, Minneapolis (2002)
Shepard, R.N., Metzler, J.: Mental Rotation of Three-Dimensional Objects. Science 171, 701–703 (1971)
Sternberg, R.: “Intelligence and Lifelong Learning: What’s New and How Can We Use It? American Psychologist 52(10), 1134–1139 (1997)
Ullmer, B., Ishii, H.: Emerging Frameworks for Tangible User Interfaces. In: Carroll, J.M. (ed.) Human Computer Interaction in the New Millennium, pp. 579–601. Addison-Wesley, Reading (2001)
Vandenberg, S.G., Kuse, A.R.: Mental Rotations: A Group Test of Three-Dimensional Spatial Visualization. Perceptual and Motor Skills 47, 599–604 (1978)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Sharlin, E. et al. (2004). Spatial Tangible User Interfaces for Cognitive Assessment and Training. In: Ijspeert, A.J., Murata, M., Wakamiya, N. (eds) Biologically Inspired Approaches to Advanced Information Technology. BioADIT 2004. Lecture Notes in Computer Science, vol 3141. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27835-1_11
Download citation
DOI: https://doi.org/10.1007/978-3-540-27835-1_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-23339-8
Online ISBN: 978-3-540-27835-1
eBook Packages: Springer Book Archive