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Projecting Games on Hypercoherences

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Automata, Languages and Programming (ICALP 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3142))

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Abstract

We compare two interpretations of programming languages: game semantics (a dynamic semantics dealing with computational traces) and hypercoherences (a static semantics dealing with results of computation). We consider polarized bordered games which are Laurent’s polarized games endowed with a notion of terminated computation (the border) allowing for a projection on hypercoherences. The main result is that the projection commutes to the interpretation of linear terms (exponential-free proofs of polarized linear logic). We discuss the extension to general terms.

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Boudes, P. (2004). Projecting Games on Hypercoherences. In: Díaz, J., Karhumäki, J., Lepistö, A., Sannella, D. (eds) Automata, Languages and Programming. ICALP 2004. Lecture Notes in Computer Science, vol 3142. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27836-8_24

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  • DOI: https://doi.org/10.1007/978-3-540-27836-8_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22849-3

  • Online ISBN: 978-3-540-27836-8

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