Abstract
We describe how to build a VIDEOPLACE-like vision-driven user interface using “optical-flow” measurements. The optical-flow denotes the estimated movement of an image patch between two consecutive frames from a video sequence. Similar framework is used in a number of commercial vision-driven interactive computer games but the motion of the users is detected by examining the difference between two consecutive frames. The optical-flow presents a natural extension. We show here how the optical-flow can be used to provide much richer interaction.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Johansson, G.: Visual Perception of Biological Motion and a Model for its Analysis. Perception and Psychophysics 14, 201–211 (1973)
Gong, S., Zhang, H.-J. (eds.) Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures – in connection with the International Conference on Computer Vision (2003)
Sony Computer Entertainment Inc.: Sony Eye Toy (2003), http://www.eyetoy.com
Reality Fusion Inc: GameCam (1999)
Darrel, T., Baker, H., Crow, F., Gordon, G., Woodfill, J.: Magic Morphin Mirror. In: Presented at SIGGRAPH 1997– Electronic Garden (1997)
Yang, R., Zhang, Z.: Eye gaze correction with stereovision for video tele-conferencing. In: Proceedings of the Seventh European Conference on Computer Vision, pp. 479–494 (2002)
Rokeby, D.: Transforming Mirrors: Subjectivity and Control in Interactive Media. In: Penny, S. (ed.) Critical Issues in Electronic Media. Leonardo Electronic Almanac, vol. 3(4) (1995)
Höysniemi, J., Hämäläinen, P., Turkki, L.: Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers 15(2), 141–288 (2003)
Krueger, M., Gionfriddo, T., Hinrichsen, K.: VIDEOPLACE-An Artificial Reality. In: Proceedings of the ACM Conference on Human Factors in Computing Systems, CHI 1985 (1985)
Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Proceedings of ACM Conference on Human Factors in Computing Systems (CHI 1997), pp. 234–241 (1997)
Vivid Group Inc.: Gesture Xtreme System (1986), http://www.vividgroup.com
D’Hoge, H.: Game Design Principles for the IntelPlay Me2Cam Virtual Game System. Intel. Technology Journal (2001)
Lucas, B., Kanade, T.: An iterative image registration technique with an application to stereo vision. In: Proceedings IJCAI, pp. 674–679 (1981)
Baker, S., Matthews, I.: Lucas-Kanade 20 years on: A unifying framework part 1: The quantity approximated, the warp update rule, and the gradient descent approximation. International Journal of Computer Vision (2003)
Thomasi, C., Kanade, T.: Detection and tracking of point features. Carnegie Mellon University Technical Report CMU-CS-91-132 (1991)
Zivkovic, Z., van der Heiden, F.: Improving the selection of feature points for tracking, Pattern Analysis and Applications, accepted for publication
Davis, J., Bobick, A.: The Representation and Recognition of Action Using Temporal Templates. In: Proceedings of IEEE Conference CVPR, pp. 928–934 (1997)
Song, Y., Concalves, L., Perona, P.: Unsupervised learning of human motion. IEEE Transactions Pattern Analysis and Machine Intelligence 25(7), 814–827 (2003)
Horn, B.: Computer Vision. MIT Press, Cambridge (1986)
Beauchemin, S.S., Barron, J.L.: The Computation of Optical Flow. ACM Computing Surveys 27(3), 433–467 (1996)
Pentland, A.: Looking at People: Sensing for Ubiquitous and Wearable Computing. IEEE Transactions Pattern Analysis and Machine Intelligence 22(1), 107–119 (2000)
Stauffer, C., Grimson, W.: Adaptive background mixture models for real-time tracking. In: Proceedings of IEEE Conference CVPR, pp. 246–252 (1999)
Zivkovic, Z.: Improved adaptive Gausian mixture model for background subtraction. In: Proceedings of the International Conference Pattern Recognition (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 IFIP International Federation for Information Processing
About this paper
Cite this paper
Zivkovic, Z. (2004). Optical-Flow-Driven Gadgets for Gaming User Interface. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_12
Download citation
DOI: https://doi.org/10.1007/978-3-540-28643-1_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
eBook Packages: Springer Book Archive